The WORST episodes of Blue's Clues
Every episode of Blue's Clues ever, ranked from worst to best by thousands of votes from fans of the show. The worst episodes of Blue's Clues!
Blue's Clues is a colorful learning series that is targeted at the younger crowd but can be enjoyed by all. A host, Steve or Joe Burns, invites viewers daily into the Blue's Clues house to help, learn, and have fun. Help Steve or Joe find three clues that Blue has secretly labeled with a paw print, and have an adventure figuring something out in the process.

#1 - Blocks
Season 4 - Episode 13 - Aired 12/3/2001
Blue's friend Green Puppy is over visiting with Blue at the Blue's Clues house and we're all having fun with blocks - Steve and Blue constructing towers with our help and Green Puppy knocking over towers of her own. We learn about concepts such as balance, shapes and as we construct. A Blue Skidoo segment offers a look into architecture. We help an architect to select shapes to build various structures based on blueprints that he's created.
#2 - Body Language
Season 5 - Episode 30 - Aired 9/19/2003
In this episode, we study body lanuage to learn about feelings. We practice showing feelings with our faces and also trying to identify others feelings based on their faces. A skiddoo segment shows us that we can tell a lot just from shadows. We help to make a play that's acted out entirely using body language.

#3 - Blue's New Place
Season 4 - Episode 6 - Aired 10/15/2001
With Mr. Salt and Mrs. Peppers' new baby coming, changes have been happening in the Blue's Clues house and in this episode, Blue creates an entirely new place for herself, while Paprika moves into a big kid room. We learn about the special places of some of the various characters and what they like to do in them. We help Paprika to select big-kid things that let her do the things she enjoys. We also check out Blue's special place after receiving an invitation.

#4 - Let's Write!
Season 5 - Episode 28 - Aired 9/17/2003
Joe and Blue have been having fun writing labels, labeling all sorts of different things in the Blue's Clues house. We have fun with writing too, as Joe teaches us a trick where we can write a letter in the air using our finger. We find a character named Marky up in the attic and we help him to make labels for a couple of boxes. In the Blue Skidoo segment, Joe finds himself holding a very large paintbrush and a character named Palette shows up and asks us to help her write a word.
#5 - Up, Down, All Around!
Season 5 - Episode 19 - Aired 3/3/2003
When Joe needs help finding Baby Bird, we learn about the importance of directions. From left and right to up and down and more, we learn all about directions in this episode. Directions come in handy when a felt friend needs our help in getting back to his felt frame. They can even help classic storybook characters, such as Little Bo Peep, when help her to find her sheep in a Blue Skidoo segment.

#6 - The Boat Float
Season 5 - Episode 10 - Aired 9/9/2002
In this episode, we have fun with the characters making boats and learning more about them. We learn how boats should be constructed and things that will cause them to sink or float. We help all of the characters to make sure that their boats float. In a Blue Skidoo segment, we visit a beach filled with different types of boats. We help some of them to figure out why they're not moving, or going in circles. Then, we get to take an exciting ride on a speedboat.

#7 - Pool Party
Season 3 - Episode 11 - Aired 4/3/2000
On a hot summer day, Blue and Steve hold a pool party, with a big list of friends to invite drawn up. We help to find them all to get them invited. We also test our memory skills - first using them to help Mr. Salt, Mrs. Pepper and Paprika to prepare sundaes. Later on, we take part in a Blue Skidoo segment in which we play a matching card game.
#8 - Hide and Seek
Season 3 - Episode 8 - Aired 10/25/1999
A hide-and-seek game gets us going as we look for things all throughout the episode. For example, we get calls from Felt Friends to help them find things that they're giving each other and so we use their descriptions to figure it out. Later, we skiddoo into Blue's current favorite story, a book where everything is in Blue. We listen to blues style music and try to figure out what Blue's favorite party of the story is.

#9 - Can You Help?
Season 5 - Episode 1 - Aired 4/30/2002
Today, Joe needs our help. That's not unusual, but it happens to be the particular theme for this episode. We help out Joe, Blue and the other characters in a number of ways. For example, we help Mr. Salt and Mrs. Pepper to make some blueberry pancakes for Blue. We also help out some friends in Storybook Forest to prepare for a porridge party.

#10 - Dress Up Day
Season 5 - Episode 17 - Aired 1/13/2003
Today, the characters are playing dress-up and we get to watch them, join in and have some fun pretending. The fun starts as Joe becomes Explorer Joe and later dresses up as a robot. We see some of our favorite characters dress up as a crossing guard, an astronaut and more. Later, in a Blue Skidoo segment, we help an ostrich to put on a play, finding the proper props and costumes to make the play work.

#11 - What's New, Blue?
Season 4 - Episode 5 - Aired 10/8/2001
What's new? Blue and the Blue's Clues characters are trying out new things and so Blue and Steve decide to create ""Blue's News"" to document it. See Blue rollerskate, Pail try playing basketball, big news about Paprika, Mr. Salt and Mrs. Pepper and more. That's the news - now everyone knows.

#12 - Bluestock
Season 6 - Episode 9 - Aired 5/10/2004
It's a big musical event when Joe and Blue have the Bluestock concert in the Blue's Clues backyard. Famous artists are on hand, as are many old, familiar songs. We explore a variety of musical styles, from reggae to jazz. We also pay a visit to Blue's Room for a little Mozart, in the form of ""Twinkle Twinkle, Little Star."" There, we learn quite literally just what the little star is.

#13 - Playing Store
Season 5 - Episode 6 - Aired 5/27/2002
Today we play store with Joe, helping him to purchase things from shops set up by our various friends. We use measurement and logic to help determine the right things to buy. Things purchased include a hat for Boris the duck and strawberries. A Blue Skidoo segment takes us into a furniture store, where we help characters to purchase new items of furniture to replace the old ones that they have outgrown.

#14 - Making Changes
Season 4 - Episode 9 - Aired 11/5/2001
Now that Cinnamon has come to the Blue's Clues house, it's necessary to make some changes to keep him comfortable. That means that things such as loud games are out when Cinnamon is trying to sleep - but we learn that by just thinking a little, we can come up with changes that will let us still do the things that we want to do, but in a different way. Sometimes the changes aren't easy at first, but they help others and aren't really that much of a problem. In the spirit of change in helping out, we also try to find ways to help Mr. Salt and Mrs. Pepper take care of Cinnamon.

#15 - Blue's Senses
Season 2 - Episode 6 - Aired 3/30/1998
In this episode, we explore our senses, from hearing to touch and more. A hunt for a missing wind-up toy under Steve's bed gets us learning about all sorts of sensations, from something prickly, to something very soft. We test a number of senses when trying to find things while playing ""Lights On, Lights Off."" We also skidoo into a computer game where ""sound notes"" provide us with sounds and we figure out what makes those sounds.

#16 - Let's Boogie
Season 4 - Episode 14 - Aired 1/28/2002
In this episode, we explore all sorts of dances. We learn that all sorts of movements can qualify as a dance. In the Blue Skidoo segment, we find out that a person who works to create dances is called a choreographer. We help Steve and Blue to aid the choreographer in performing a new dance of his.

#17 - Geography
Season 3 - Episode 15 - Aired 7/10/2000
In this episode, viewers learn all about direction and following maps. To help Steve find Blue, we follow a number of maps. We help out Shovel and Pail in identifying a number of buildings that they could visit to do certain things. Later, we skidoo into a board game and use maps and transportation to reach a gingerbread house.

#18 - Weight and Balance
Season 3 - Episode 3 - Aired 5/10/1999
When Steve asks for help with some heavy groceries, it gets us thinking about weight and balance. We decide to compare the weights of some of the groceries and then later things around the Blue's Clues house. With the help of a scale, we solve a debate between Mr. Salt and Mrs. Pepper. Later, in the Blue Skiddoo segment, we help out customers at a Country Store who are looking to buy some things that are very light.

#19 - The Snack Chart
Season 5 - Episode 3 - Aired 5/13/2002
Blue has been growing and we help her and Joe use a chart to measure her. This gives us an idea when Mr. Salt wants help with snack preparation. We can use a chart to list everyone's favorite snack. Throughout the episode, we record the favorite snacks of the characters on our handy chart with columns and rows. We help Shovel and Pail with their own chart of backyard birds and squirrels. We also skidoo into a farm, where we use another chart to feed a farmer's colorful pigs.

#20 - Blue Goes to the Beach
Season 1 - Episode 8 - Aired 12/2/1996
Steve and Blue are going to the beach and while we are there, we decide what clothes would be most appropriate to wear to the beach and experiment with physics in a game of sink or float with Mr. Salt and Mrs. Pepper. Then, we help sea creatures find their way back to the playground by matching their shapes with the coral reef.

#21 - Blue's Story Time
Season 1 - Episode 4 - Aired 9/30/1996
It's story time at the Blue's Clues house and in this episode, we get to hear some classic stories and also use our knowledge to help fix problems with some classic stories. Shovel, Pail and Blue act out ""Jack and Jill"" and we fill in important parts of the story - for example, they went up a hill, not a mountain. Later, Blue finds a photo album and we help to arrange some pictures of her and her preschool friend, Magenta, to tell a story. We also visit the home of the Three Bears and use logic to make sure each one gets the right bowl of porridge and cup of milk.

#22 - Animal Behavior!
Season 3 - Episode 5 - Aired 6/22/1999
In this episode, we learn all about different animals with the help of a book Blue has that we can use to look them up. As we learn, we also try imitating the behavior of a number of animals for fun. We help Shovel and Pail to find out why beavers pick up sticks and why birds tweet. In the Blue Skiddoo segment, we meet Lady Godiva, who uses a submarine to take us under the sea, where we find out about a very interesting form of animal behavior called ""camouflage.""

#23 - Blue's Favorite Song
Season 1 - Episode 5 - Aired 10/7/1996
It's Song Time at the Blue's Clues house. Steve suggests singing ""She'll Be Coming Around the Mountain,"" but Blue doesn't want to sing that. We have fun learning interesting things about music in this episode and helping our friends with music-related things. When the sounds of some instruments get switched, we help to change them back. We help Steve to learn a brand new song. We also skidoo into a farm, where we help some chicks choose the right lyrics and tune for the song ""Row, Row, Row Your Boat.""

#24 - Magenta Gets Glasses
Season 3 - Episode 28 - Aired 3/6/2001
Magenta has been trouble seeing lately and so she goes to the eye doctor to get glasses. Steve and Blue help her out and we get to see how an eye test works. Later, we help her pick out her glasses and also help out when she's a bit shy about wearing them in public.

#25 - Inventions
Season 3 - Episode 22 - Aired 10/23/2000
Steve came up with a device to use to change the channel on the television without getting up, but when he realizes that there's already such a thing, it spurs him to try and create a unique invention following the slogan of ""try again."" When Mr. Salt and Mrs. Pepper want to eat peanut butter and jelly on bread together, Steve's excited at his solution, only to realize that the ""sandwich"" already exists. We come across Shovel and Pail and play an invention game. We take a look at pictures of inventions and identify the order in which they were invented. Later, we skiddoo into an invention factory, where we take a look at some famous inventions such as a train and a car.