The Best Episodes Directed by Alan Zdinak
#1 - Look Carefully...
Blue's Clues Season 5 - Episode 32
This episode is all about observing things carefully to learn more about them. For example, we look carefully at a duck to figure out what it's doing. We play a game called Mystery Box with Shovel, Pail and Gopher. Later, we end up in a parody of a game show where observing things carefully could earn us big prizes... or not.
#2 - Magenta's Messages
Blue's Clues Season 5 - Episode 29
Magenta is taking a trip to the beach and she asks us to look after her house. Fortunately, we're not without help, she's left us a number of written and picture messages to tell us what to do. We help out with things such as feeding her fish and taking out her recycling. We get to find out what more of the inside of her house looks like and even have fun solving the game of Blue's Clues outside.
#3 - Café Blue
Blue's Clues Season 3 - Episode 28
Steve and Blue have set up a restaurant called ""Cafe Blue."" They've got fancy tables and menus, Mr. Salt and Mrs. Pepper as chefs and they can't wait to begin serving food. We help them out with this as they find that it isn't as easy they thought when they're missing some of the things they need for the meal. By working together and using math, logic and observational skills, we help them to prepare meals for Shovel, Pail, Tickety and Periwinkle.
#4 - Rhyme Time
Blue's Clues Season 4 - Episode 16
In this episode, we help the various characters to come up with words that rhyme with things they're saying. Rhymes are words that have the same ending sound as another word, such as ""say"" and ""hay"" or ""head"" and ""bed."" Lullabies usually rhyme and so we help Mr. Salt to create one to get Paprika and Cinnamon to sleep. We also skiddoo into a rhyming storybook. There we help out several characters whose stories aren't quite right because one of the things in them doesn't rhyme with the other two things.
#5 - Stormy Weather
Blue's Clues Season 3 - Episode 31
Steve and Blue are going on a nature walk, but before then, we try to figure out what the weather is going to be like. We learn about the weater, as Steve pretends to be a weather reporter and observes conditions outside. A Blue Skidoo segment takes us face-to-face with a drop of water. From it, we learn all about the water cycle, from beginning to end and over again.
#6 - Blue's Predictions
Blue's Clues Season 5 - Episode 23
When we correctly predict that when Blue pokes a soap bubble, it'll pop, we decide it would be fun to predict other things as well. In this episode, we use observations and logic to figure out things that will happen. We watch a robot race that Paprika sets up and use what she tells us about the robots to guess which will cross the finish line first. In the Blue Skidoo segment, we hop inside a storybook, where we predict what will happen in the story of Penguin Pierre, with the help of Bookmark to guide us along.
#7 - A Surprise Guest
Blue's Clues Season 5 - Episode 16
Joe and Blue are expecting a surprise guest, so to get ready she and Joe clean Blue's room, with our help in putting things away in the proper places. We also help Blue put away her toys. In the Blue Skidoo segment, we visit Blue's preschool and help Orange Kitten, Green Puppy and Duck put away the toys to get the preschool cleaned up. Back at the Blue's Clues house, we set up an apple juice party for the guest.
#8 - Skidoo Adventure
Blue's Clues Season 6 - Episode 5
Joe, Blue and the rest of the Blue's Clues charaters have been working on a project called Wacky Wild World. It's a craft complete with all sorts of worlds, from a clay desert to a world filled with soap bubbles. Blue skidoos into the project and we're on a grand adventure. After a stiff wind blows away the picture of home we need to return to the Blue's Clues house, we end up on a treasure hunt, searching for magic letters that will help us form a magic word that we can use to get the picture back.
#9 - Contraptions!
Blue's Clues Season 5 - Episode 14
Joe and Blue have been having some fun making neat contraptions. In this episode, we learn about devices such a pulleys and levers as we check out the contraptions the various characters have made. We use our prediction skills to try and figure out what the contraptions do. We also skidoo into a computer contraption game where we help Gilda the builder to complete some unfinished contraptions.
#10 - The Fairy Tale Ball
Blue's Clues Season 6 - Episode 7
When Blue and Joe receive an invitation to the fabulous Fairy Tale Ball, we skidoo right along with them into Fairy Tale Land. There, we meet up with and help many well-known fairy tale characters such as Cinderella and Jack. We get everyone on their way and then check out the ball. Later, in ""Blue's Room,"" we pretend that we're putting on our own Fairy Tale Ball and sing a number of songs.
#11 - Environments
Blue's Clues Season 3 - Episode 30
Today, the characters are all learning about different environments. As always, one great way to learn is to skiddoo and so we skiddoo into a globe and meet up with Mother Nature and help her to come up with the lyrics to a song about the grasslands, the tropical rainforest and the arctic tundra. Later, we learn about the favorite environments of some of the other characters and use our newfound knowledge to identify them.
#12 - I'm So Happy!
Blue's Clues Season 5 - Episode 9
In this episode, we talk about what makes us happy and also find out what makes some of the Blue's Clues characters happy. Periwinkle likes magic, of course and Shovel has a favorite animal he likes to do impressions of. Joe's happy just to see us because we're so helpful. Unfortunately, sometimes we aren't always happy, as we find out in the Blue Skidoo segment. There, we find several characters that are having problems and help them to solve their problems so that they're happy again.
#13 - Let's Plant!
Blue's Clues Season 4 - Episode 17
We join Steve and Blue who are outside planting Nero, a new plant of theirs. In this episode, we learn all about plants, starting with some of the plants in the backyard of the Blue's Clues house. We help Periwinkle learn about plants and pretend to be plants ourselves. Later, we skidoo into a plant book and learn about the very smart behaviors of some of Blue's favorite plants, such as the Venus Flytrap.
#14 - Joe's Surprise Party
Blue's Clues Season 5 - Episode 8
With Mailbox having distracted Joe to ""help him"" in the backyard, we learn that the Blue's Clues characters need our help in doing a surprise party for Joe. We help them out by keeping Joe distracted and assisting in the various preparations. We work hard, with Mr. Salt guiding us in getting things ready. With everything in place, it's a party to remember.
#15 - What Does Blue Want to Make out of Recycled Things?
Blue's Clues Season 2 - Episode 7
It's clean-up time and as we help Steve and Blue to find things to clean up, Steve gets the idea that we could turn the trash into something else. He draws a recycling logo on the screen and in this episode, we learn all about recycling. We help Steve when he encounters a group of recycling bins to figure out what things go in which bin. We help Tickety to make something neat out of her old stuff. Later, we skidoo into Recycle Town where we help the mayor to find ways to recycle all sorts of things, since nothing in Recycle Town is ever thrown away, it's all recycled.
#16 - Mechanics!
Blue's Clues Season 2 - Episode 20
Blue has a toy plane she enjoys flying, but when she tries to fly it, it falls, hits the ground and breaks. We help her to fix it by showing her that it just had a broken wing and she can tape it. We are enlisted as mechanics and help characters to solve their mechanical problems and questions. We show Shovel and Pail how ramps work. We have great fun with a tape recorder and later skidoo into a game board. There, we help several characters that are experiencing trasnportation difficulties.
#17 - Dress Up Day
Blue's Clues Season 5 - Episode 17
Today, the characters are playing dress-up and we get to watch them, join in and have some fun pretending. The fun starts as Joe becomes Explorer Joe and later dresses up as a robot. We see some of our favorite characters dress up as a crossing guard, an astronaut and more. Later, in a Blue Skidoo segment, we help an ostrich to put on a play, finding the proper props and costumes to make the play work.
#18 - Blue's Surprise at Two O'Clock!
Blue's Clues Season 2 - Episode 13
Blue has a special surprise in this episode, but it won't be ready till two o'clock. We spend the time learning more about time itself and helping our friends. We help Tickety Tock learn how to move her hands to indicate times. In a Blue Skidoo segment, we play the ""Race Against Time.""
#19 - What Did Blue See?
Blue's Clues Season 2 - Episode 16
In this episode, we get a whole new perspective on things when we look at stuff through things and from various angles. We have fun with a kaleidoscope and mirrors too. We also skidoo into a computer program. There we visit Squirrel Park and help friends to find each other by listening to them to describe what they can see from where they are.
#20 - The Boat Float
Blue's Clues Season 5 - Episode 10
In this episode, we have fun with the characters making boats and learning more about them. We learn how boats should be constructed and things that will cause them to sink or float. We help all of the characters to make sure that their boats float. In a Blue Skidoo segment, we visit a beach filled with different types of boats. We help some of them to figure out why they're not moving, or going in circles. Then, we get to take an exciting ride on a speedboat.
#21 - Animal Behavior!
Blue's Clues Season 3 - Episode 5
In this episode, we learn all about different animals with the help of a book Blue has that we can use to look them up. As we learn, we also try imitating the behavior of a number of animals for fun. We help Shovel and Pail to find out why beavers pick up sticks and why birds tweet. In the Blue Skiddoo segment, we meet Lady Godiva, who uses a submarine to take us under the sea, where we find out about a very interesting form of animal behavior called ""camouflage.""
#22 - Blue's Senses!
Blue's Clues Season 2 - Episode 6
In this episode, we explore our senses, from hearing to touch and more. A hunt for a missing wind-up toy under Steve's bed gets us learning about all sorts of sensations, from something prickly, to something very soft. We test a number of senses when trying to find things while playing ""Lights On, Lights Off."" We also skidoo into a computer game where ""sound notes"" provide us with sounds and we figure out what makes those sounds.
#23 - Weight and Balance
Blue's Clues Season 3 - Episode 3
When Steve asks for help with some heavy groceries, it gets us thinking about weight and balance. We decide to compare the weights of some of the groceries and then later things around the Blue's Clues house. With the help of a scale, we solve a debate between Mr. Salt and Mrs. Pepper. Later, in the Blue Skiddoo segment, we help out customers at a Country Store who are looking to buy some things that are very light.
#24 - Playing Store
Blue's Clues Season 5 - Episode 6
Today we play store with Joe, helping him to purchase things from shops set up by our various friends. We use measurement and logic to help determine the right things to buy. Things purchased include a hat for Boris the duck and strawberries. A Blue Skidoo segment takes us into a furniture store, where we help characters to purchase new items of furniture to replace the old ones that they have outgrown.
#25 - Let's Write!
Blue's Clues Season 5 - Episode 28
Joe and Blue have been having fun writing labels, labeling all sorts of different things in the Blue's Clues house. We have fun with writing too, as Joe teaches us a trick where we can write a letter in the air using our finger. We find a character named Marky up in the attic and we help him to make labels for a couple of boxes. In the Blue Skidoo segment, Joe finds himself holding a very large paintbrush and a character named Palette shows up and asks us to help her write a word.