The BEST Episodes of EyeShield 21
Every episode ever - ranked by fan votes!
Last Updated: Oct 9, 2019
Network: TV Tokyo
Poor Sena, all of his life from pre-school and on he has been a gopher, running back and forth answering to some bully's every whim. But that's about to change! It's Sena's first year in High School, and Sena has vowed not to get picked on. Then Sena is forced to join the football team because of his speed, but the team Captain, Hiruma, doesn't want anyone in the school to know about him, or he will be forced onto every sports team in the school. So they disguise Sena as EyeShield 21 and put a tinted eye shield on his helmet. And that's where the adventure begins...
#1 - The Catching Master!
Season 1 - Episode 9
While searching for new players, including a Reciever, Sena finds a player named Raimon Tarou, who has great catching skills. But he is too late because Raimon is already trying out for the baseball team.
#2 - A Hero's Qualifications!
Season 1 - Episode 10
Sena, feeling very guilty about Sakuraba's injury, goes to see him in the hospital with Monta. Seeing how despondent Sakuraba is, Sena challenges him to be the hero he truly is.
#3 - Max Catch!
Season 1 - Episode 12
The big game with Zokugaku starts with Raimon's debut as the team's new wide reciever. Realizing that Deimon's now got two weapons, Habashira decides to target Sena/Eyeshield 21, who is still more than a little frightened of him.
#4 - Minds Made Up!
Season 1 - Episode 31
The Devil Bats' Death March begins. They will have to trek from Houston, Texas all the way to Las Vegas, Nevada in 40 days. Meanwhile, in Japan, Panther meets Shin, who exposes Panther's weakness.
#5 - Clash! Cameleon vs Poseidon
Season 1 - Episode 52
Chamelon and Poseidon start their game. Poseidon has a great advantage because they have tall players. On the other hand the Chameleon team is disunited. Habashira's team gave up halfway through. Habashira tries to encourage them and force his team to win, but fails. In the end Rui confronts Hiruma and cries out through his tears, "WHAT WAS THE DIFFERENCE BETWEEN YOU AND ME!"
#6 - Fear Of The Poisonous Scorpion!
Season 1 - Episode 53
The scorpion is playing really dirty. They are also predicting the Devil Bats' every move. Hiruma disappears during the game. Kurita must stay strong to win against those cowards.
#7 - Spider's Threat
Season 1 - Episode 75
The Bando Spiders play against the Oujou White Knights. The Spiders are in the lead due to Kotarou's kick. Deimon is stunned that a small Bando player can take down Otawara and the team seems to know Oujou's passing routes. However, in the end, Oujou wins 14 to 3 and are set to play the Wild Gunmen.
#8 - Secret Weapon In Silverly White
Season 1 - Episode 94
Devil Bats vs Blizzards. Trailing 17-0 after the first half, the Blizzards send in their secret weapon to injure Sena. Meanwhile, the NASA Shuttles try to convince Coach Apollo to return to the team.
#9 - Now! To The Kantou Meet!
Season 1 - Episode 96
Recap of the Fall Tournament
#10 - Cameleon's Counterattack!
Season 1 - Episode 98
Game 2 of the Death Game. Zokugaku vs Deimon. Using only 1st year students, Deimon tries to beat the Chameleons.
#11 - The Invisible Lock
Season 1 - Episode 100
Sena starts to have nightmares about football. Hiruma gives the team a break to rest up. Riku invites Sena to watch the Ouju White Knights train. Shin and Sakuraba are training in the forest and Sena and Riku go after them. Everyone in the team goes to practice, leaving Sena in the woods. Sena gets lost and is saved from a bear by Shin. Shin tells Sena he is experiencing pressure from feeling he must win the game and that he should relieve it by practicing to gain confidence in his skills. Sena is able to relax now.
#12 - One Line Lacking
Season 1 - Episode 104
In the fourth death game against the Taiyou Spinx, Deimon is left short-handed after Jumonji gets arrested for beating up some punks who were harassing a young girl. The Sphinx declare that they too will forego going to the Kanto Tournament if they lose to Deimon; however, the game ends in a 7-7 tie after Jumonji makes a last-minute comeback, completing Deimon's line and opening up a hole for Sena to score a touchdown.
#13 - Devil vs God!
Season 1 - Episode 112
The game begins. Shinryuji gets the lead on Deimon. Agon proves to be unstoppable, even for Hiruma. Agon and Unui show their best technique because of Hiruma's provocation. The Dragonfly is a move where Agon or Unsui is the quarterback and they pass to each other with an overhead throw. This confuses the opponent as to who has the ball.
#14 - A Challenge To The King
Season 1 - Episode 129
The day has come for the Ojo White Knights and Deimon Devil Bats to face each other. It is raining hard and the Deimon will start the attack. Finally Ikari will play in the game as his debut game; he is so pumped that he breaks a chain with brute strength. Sakuraba is utterly serious about taking the title of ace from Shin.
#15 - Fanfare Start
Season 1 - Episode 130
The battle between Ojo and Deimon has started, and Deimon gets to attack first. Hiruma made a strategy to help Sena catch the ball from the kick off. Sena catches the ball then runs straight for a touchdown, but Ojo's line blocks his way. Deimon's line defends Sena but fails. On the second try Sena succeeds in going through but Otawara blocks his way. On the third try, Deimon creates a strategy to defeat Ojo's line and Sena uses his Ghost against Otawara. Then he comes up against Shin but fails to pass using Devil Bat Ghost and gets hit by the Rodeo Drive + Spear tackle or the Trident Tackle.
#16 - Prison Chain Of Wrath
Season 1 - Episode 131
Ikari makes his debut play. He uses Prison Chain on Sena and blows him off the field, but he continues to attack Sena even when the referee blows his whistle. Jumonji defends Sena and gains a bruise on the arm. Ikari is assigned to come against Jumonji but he becomes scared every time it happens. It appears he had an experience with Ikari in middle school. He is encouraged by his father, which helps him defeat Ikari and Deimon makes their first down.
#17 - The Knight Who Commands The Sky
Season 1 - Episode 132
Monta catches all the passes of Hiruma. The Ojo Knights are in a tight spot. Sakuraba asks if he can play, but he is denied because he is supposed to be the key in the second half. Hiruma decides to use the Shotgun Formation of the Gunmen against Ojo. After a play with Monta against a tall Ojo player (where Monta succeeds), Sakuraba with the help of Shin finally gets his coach's permission to join the defense. He starts to intercept and block Monta's catches.
#18 - Ballista Of The Kingdom
Season 1 - Episode 133
The Bats are on their fourth down and 40 yards away from the goal. Musashi kicks the ball. It hits the goal and goes in. Now Ojo is on the offensive. Four Eyes (Takami) says that they will break through in front. Using Ballista, Shin runs in the opposite direction then breaks through the line (this include Kurita). Ojo gains their 1st down.
#19 - Invincible Barrier
Season 1 - Episode 134
Takami once again tells Deimon which direction he will running The Ballista. Hiruma suspects that this is not the usual Takami but cannot seem to figure it out. The play beings and as said Shin runs to right. All defenders run to cover him but Takami then runs to the left for a QB SNEAK! As Deimons defenders run to intercept him he then passes an Everest Pass so high that the whole stadium thought Sakuraba would not be able to catch. As Monta tries to catch up Sakuraba stands by the end zone waiting for the ball but then Hiruma shows up and blocks Sakuraba! As Monta catches up the ball thens suddenly turns towards the out-of-bounds area. Still, Sakuraba jumps for the ball and catches it and tips a toe in the endzone for a touchdown. They go for a kick but Kurita, (who's been secretly squatting for the whole season) jumps to block the kick! 6-3 Ojo 6, Deimon 3.
#20 - Half Time Of Fate
Season 1 - Episode 137
Hiruma and Mamori go through the games footage to find a strategy. Meanwhile in Ojo’s locker-room, Shin says a 7-point gap is not enough as Eyeshield 21 is a player that improves with shocking speed during a game. As Suzuna motivates Sena, Hiruma finds a way to defeat Shin. He tells Sena to push Shin away using his arm strength. Right before the second half the sun comes out. After which Hiruma comments that if they get through the first 10 minutes the rhythm of the match will turn in their favor.
#21 - Ground Battle After The Rain
Season 1 - Episode 138
Sena uses a speed-boost to compete in power with Shin (playing leadblock,) who knocks him away with some effort, giving Hiruma the chance to tackle the runner. However, the speed-boost and many Devilbat Ghosts in the first half, end up being to big a burden on Sena’s legs and the give out on the next play. Hiruma tells him to keep playing but not run anymore, giving him chance to rest his legs. Everyone is now so focused on stopping Shin that it is obvious to Ichiro Takami, but Hiruma does not stop them from going after Shin. Takami uses the Everest Pass but it turns out that Monta was still focused at Sakuraba. Knowing he cannot make it if he looks back at the ball, Monta jumps up without looking.
#22 - Two Aces
Season 1 - Episode 140
Sakuraba attempts the Devil Backfire but failes and makes a nasty fall losing consciousness. He has backflashes and loses confidence. But as he wakes to Torakichi (wheelchair kid) and sees him struggle to stand up for the first time since his hospitalization, Sakuraba returns to the field with renewed spirit. He suggests to use a new comby play with Shin named Sagittarius (Sakuraba gets a short pass and Shin blocks the defense going to tackle him). After several Sagittarius’s a driven Sakuraba makes a touchdown, the score is now 20-13. The episode ends with Agon Kongo showing up in the tribunes.
#23 - Devil Stun Gun Initiated
Season 1 - Episode 141
Score is 20:13, Oujou to Deimon. Deimon's ball. When Shin tries to tackle Hiruma, Sena learns how to block the Trident Spear with a new move dubbed by Hiruma the Devil Stun Gun, which is a move to knock the opponent down or knock his arm away. Sena uses it and runs towards the end zone with Shin right behind him. They both run the same speed so it would be impossible to catch up to Sena. Shin jumps towards Sena and manages to get a finger in Sena's shoe, causing him to trip. Sena tries to make the ball touch the endzone but is knocked away by Sakuraba. The ball belongs to Oujou now.
#24 - Quitters?
Season 1 - Episode 32
It's day 3 of the Death March, and Toganou and Kuroki decide to quit and run away. Juumonji tries to convince them to come back.
#25 - The Final Trial!
Season 1 - Episode 36
The Devil Bats truck gets stuck in a pothole; with one final push together as a team, Deimon overcomes the last obstacle. Arriving in Las Vegas, on the pirate boat outside Treasure Island, Doburoku confronts Sena to see if the ghost move is complete. Sena passes through Doburoku with the new Devil Bat ghost move, and Doburoku realizes Sena's unlimited potential. At the hotel, everyone rests in preparation for the journey home. The next day, Hiruma sells Doburoku's truck and tells him to go to the casino and bet his all on roulette 21#'s on red 21. The money pays off Doburoku's debt and he returns to Japan with the team.