Heed the call of adventure and enter Dimension 20 where Game Master Brennan Lee Mulligan, joined by comedians and pro gamers, blends comedy with tabletop RPGs.
The maidens shop for clothes and attend a masquerade ball in the Baronese.
The Seven must spring to battle when mysterious oozes and unknown enemies attack the masquerade.
The maidens pick up where they left off fighting aboard the Rombosa.
The maidens descend upon the Nekronomikron.
The Seven must stop Talura from unmaking reality once and for all.
The Wurst Crew race against time and threats from all angles as they try to escape Rec 97.
The crew plan their next steps and learn more about Gnosis. Content Warning: Acceptance of Death and Dying
The Wurst crew explores Baustin, New Texas, and all of the opportunities the town has to offer. Content Warning: Drug use
Our heroes fight their way out of Swallop's Slop and Gravy Bucket after a Kublacaine deal gone bad. Content Warning: Drug use
The Gunner Channel desperately tries to escape Baustin in one piece.
The Gunner Channel slaps and kisses their way through Han Ober and Uncle B.O.B's Fantanimalland.
The crew, split up on Uncle B.O.B's Fantanimalland, fends off some unfriendly foes. Content Warning: automatonophobia, creepy dolls, animatronics
The Gunner Channel must decide how to deal with Gnosis.
The Gunner Channel must compete in a battle royale against the galaxy's deadliest brand warriors.
The Gunner Channel struggles against Brutus as the Battle of the Brands comes to its conclusion.
The Gunner channel has some long anticipated conversations. Content Warning: misophonia (42:00 - 51:00)
The crew orchestrates an escape from the brig of Myrmidon Station.
The Gunner Channel finds themselves surrounded by enemies on all sides.
The Gunner Channel faces down overwhelming odds, as the fate of the galaxy hangs in the balance.
Dracula's entourage anxiously await his return to Transylvania from his journeys abroad.
Attacks on Drac's back at the tracks impacts the pack's acts.
The vamps' damp camp is cramped by Gramp's amped scamp.
Captain Norman Takamori attempts to pilot the crew of the Red Hot out of a dangerous pursuit.
Captain Takamori comes to a changed man. The Red Hot travels to Rubian V.
While the Red Hot receives repairs, the crew restructures their business.