Princess duties call, but she’d rather be drinking. Free-spirited Bean exasperates the king as she wreaks havoc with her demon and elf pals.
After he learns a surprising secret about himself, Elfo heads home to Elfwood in search of the truth.
As Dreamland celebrates an unexpected arrival while saying goodbye to a friend, everyday life is thrown into disarray.
With King Zøg incapacitated, Odval makes a power play, assisted by the Arch Druidess. Luci and Elfo try to help Bean.
When a scientific man appears in Dreamland, he's regarded with suspicion. But Bean helps him escape and travels with him to a wondrous steampunk city.
Bean and Luci concoct a plan to resurrect Elfo. But he'll have to meet them in hell -- if he can get there. Zøg discovers a friend in frozen Dreamland.
Bean's having a stressful day! First, an old nemesis arrives, acting suspiciously contrite. Then, vicious ogres invade and won't leave without Elfo.
Banished from the castle by Zøg, Bean tries to work but has trouble keeping a job. Elfo encounters a bizarre pair of siblings living in a candy house.
Learning that the elves are starving because of Zøg's excessive taxes, Bean plans a heist with a passing band of circus performers to recover the money.
Bean flees when she discovers more about Alva's intentions — and as his lightbulb-headed robots chase her through Steamland, she searches for Elfo.
Elfo's been kidnapped! Bean, Luci, Sorcerio and the knights search for him, along with a magical pendant needed to complete the immortality potion.
Bean dreams about her mother and finds mystical Maruvian symbols around the castle. Zøg falls for an unusual woman he meets in the Enchanted Forest.
After traveling to Steamland, Elfo enthralls the denizens of an upscale explorers' club while Bean infiltrates a factory in search of the Arch Druidess.
As a mysterious cloud of green smoke moves toward Dreamland and Zøg becomes more unstable than ever, Bean finds a unique way to communicate with him.
Bean travels with Dagmar to her homeland, Maru, where she rescues an old friend and learns of a mysterious prophecy she's expected to fulfill.
Bean and her friends return to Dreamland but don't receive a warm welcome from Zøg. Oona inspires a lackluster band of pirates who rescue her at sea.
Elfo lies to hide his feelings for Bean, but things get complicated when she tries to help him by sending the knights on a quest.
Zøg's acting strange, and Bean investigates to learn why. Meanwhile, a despondent Derek finds some surprising mentors in the Enchanted Forest.
On their return trip to Dreamland via steamboat, lovelorn Elfo winds up in an unusual relationship while Bean gets close to Mora the mermaid.
As Zøg attempts to escape a harrowing situation, Derek discovers a book that implies his family is cursed. Bean hatches a plan to escape from Trøgtown.
With the king away, Bean throws a wild party while Odval and Sorcerio gather their secret society for a ritual. But the night takes a surprising turn.
With a health crisis in Elf Alley, Bean and Elfo make a dangerous journey to find an ancient cure while Luci scams sick elves at his new clinic.
While Zøg refuses to face his feelings about Dagmar's betrayal, Bean writes to deal with her pain. But she faces obstacles to sharing her work.
After trying to help Prince Merkimer lift the curse that turned him into a pig, Bean asks his parents for resources to thwart the threat from Steamland.
Bean overhears Odval and the council plotting against Zøg, so she joins forces with Oona to undermine their plan while Elfo and Luci raise an army.
Bean, Elfo and Luci become trapped in an underground world full of eerie little creatures — and Queen Dagmar. Zøg tries to thwart a plot against him.
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