The Best Episodes of The Adventures of Jimmy Neutron: Boy Genius
Last Updated: Mar 29, 2019
The Adventures of Jimmy Neutron: Boy Genius follows Jimmy Neutron, his faithful robotic dog, Goddard, and his eclectic friends and family as they experience life in Retroville. Jimmy is a typical kid, who just happens to be a genius. He creates gadgets to improve his everyday life, but his inventions go awry more often than not, and hilarious trouble ensues.
#1 - Nightmare in Retroville
Season 2 - Episode 4
Jimmy's Neutronic Monster-Maker transforms Sheen into a werewolf, Carl into a vampire, and Hugh into Frankenstein's monster. However, Jimmy's invention works too well, making those three real monsters! The little genius's Halloween is complicated when Carl and Sheen bite Cindy and Libby - now there are five monsters chasing him! Invention: Neutronic Monster-Maker.
#3 - Journey to the Center of Carl
Season 1 - Episode 22
Jimmy creates a Sick Patch to make him and his classmates get sick and stay out of school. But when the Sick Patch dissolves into the kids' skin, Jimmy has to go inside Carl to track down the germ and make a vaccine. Invention: Neutronic Sick Patch
#4 - Battle of the Band
Season 1 - Episode 11
Jimmy, Carl, and Sheen form a band for the Talent Contest. Instead of focusing on their music, however, they focus on becoming rock stars - threatening their performance and friendship.
#5 - Jimmy On Ice
Season 1 - Episode 10
On an incredibly hot summer day, Jimmy tries to do Retroville a favor by blocking out the sun with quantumly enhanced sun block. But, as usual, things don't quite turn out the way the boy genius planned.
#6 - The Retroville 9
Season 2 - Episode 2
Retroville 9 Jimmy's determination to captain a winning baseball team leads him to rev up the equipment with Neutronic technology. When the team unexpectedly reaches the World Championship, Jimmy has a crisis of conscience. Inventions: Hydraulic-force amplifying bat, Sphere-seeking gloves.
#7 - Hall Monster
Season 1 - Episode 16
When the old tyrant of a hall monitor moves to Greece, Jimmy is chosen as his replacement. At first, he hates the job. But the power goes to his head, and he vows to "bring Lindbergh Elementary into the new century and beyond," becoming worse than the old hall monitor. Inventions: Hall Pass Authenticator, ID & Background Check Scanner.
#8 - Love Potion #976/J
Season 2 - Episode 9
Jimmy shows off his latest invention – a love pheromone – to Carl and Sheen. Anyone exposed to it will fall in love with the first person he or she sees. Jimmy thinks his potion is stored safely in the containment chamber, but Carl accidentally opens it – and love is literally in the air, exposing them all! And Cindy Vortex is the first girl Jimmy sees! Will Jimmy be able to reverse the effects of his latest invention, or will love conquer all? Inventions: Phermone Number 976/J
#9 - The Great Egg Heist
Season 2 - Episode 13
The Great Egg Heist Jimmy helps Princess Guan Qi "Peggy" Tsu by retrieving the Egg-Drop Jade from the Retroville Museum before it is stolen by her evil brother. Invention: Null Generator
#10 - Foul Bull
Season 2 - Episode 17
Foul Bull During a class trip to a rodeo, Jimmy, Carl and Sheen fall for a cute cowgirl, Sally. To prove themselves worthy of Sally's heart, each of the boys set out to master a specific rodeo talent. Sheen turns himself into a rodeo clown, and Carl wrestles a pig, but it's Jimmy who comes out the victor with his impressive bull riding – and fool proof robotic bull, of course. Once the bull malfunctions however, the boys need the help of a real cowboy to save the day. That cowboy, or cowgirl, turns out to be none other than Miss Fowl. Invention: Hyper-dimentional Super-controlling Electro-Magnet, Bullinator 8000
#12 - Trading Faces
Season 1 - Episode 13
While Jimmy is using his mind-reading device on Cindy, their personalities are accidentally switched. Jimmy (in Cindy's body) and Cindy (in Jimmy's body) take advantage of this mistake, embarrassing each other to no end.
#13 - Beach Party Mummy
Season 2 - Episode 1
Bored by a class documentary on mummies, Jimmy decides to take Carl, Sheen, Libby, and Cindy along with him to see the real deal. But when his Electro-Life gizmo accidentally brings the mummies to life, Jimmy's got to keep himself and his friends from becoming the latest addition to Queen Hazabataslapya's Tomb. Invention: the Electro-Life.
#14 - Time Is Money
Season 1 - Episode 7
Through the wonder of time travel; Jimmy goes 15 years into the past to a time when his parents were swinging sweethearts. Jimmy's investment tip changes the future so that the Neutrons become fabulously rich - but with unintended consequences!
#15 - Jimmy For President
Season 2 - Episode 6
d Captain Betty set out on a mission to capture the lake monster that has haunted Lake Retroville for at least six months. Inventions: Sonar Scanner, Demutation Pellet.
#17 - When Pants Attack
Season 1 - Episode 1
Since Jimmy's a scientist, he has more important things to do than pick up his pants - like invent a device that'll do that chore for him. But when the nanochip develops advanced brainial capacity, Jimmy's pants lead an attack on the city of Retroville! Inventions: MircoViewer 3000, Neutronic Eye in the Sky, Pant Eliminator, Smart Pants (nanochip), Laundroton, Neutron Catastrophic Simulation Escape System (Robo-Walker).
#19 - Return of the Nanobots
Season 2 - Episode 7
Jimmy tries to update those mischievous Nanobots to correct his non-scientific homework, but the Nanobots become obsessed with pleasing "The Great Creator" and start correcting everything. Invention: Correcto-Tech.
#20 - The Trouble with Clones
Season 3 - Episode 14
Evil Jimmy returns! Jimmy needs his evil clone to "be" him so he can up his invention output by staying in his lab while the clone goes to school and spends time with his friends and family, so he tries to make the clone a "Good Jimmy." Of course, things go wrong and Evil Jimmy wreaks havoc around town....
#22 - See Jimmy Run
Season 1 - Episode 12
After a humiliating defeat by Cindy in the school relay race, Jimmy improves his shoes so he can run at the speed of light! Unfortunately, he gets stuck in this super-fast mode. Unless he finds a way to slow down, he will disappear – for good.
#23 - Sheen's Brain
Season 2 - Episode 10
Jimmy tries to stop Sheen from getting left back in school by turing his Brain Drain Helmet into a Brain Gain Helmet. However, his plan backfires when Sheen's I.Q. – as well as his head – inflates to a destructive degree. Invention: Brain Gain Helmet
#24 - Crime Sheen Investigation
Season 1 - Episode 21
Sheen's oldest and most prized UltraLord is missing! It's up to Jimmy, playing a high-tech Sherlock Holmes, to find it. Inventions: UltraShock Dance Teacher 8000, Neutra-Scope.
#25 - Aaughh!! Wilderness!!
Season 1 - Episode 23
Hugh takes Jimmy, Sheen, and Carl on a camping trip into the wilderness, allowing no technology whatsoever. So what will save them when a big problem comes along? Invention: Neutron Camp-In-A-Box.