The Adventures of Jimmy Neutron: Boy Genius follows Jimmy Neutron, his faithful robotic dog, Goddard, and his eclectic friends and family as they experience life in Retroville. Jimmy is a typical kid, who just happens to be a genius. He creates gadgets to improve his everyday life, but his inventions go awry more often than not, and hilarious trouble ensues.
Jimmy's Neutronic Monster-Maker transforms Sheen into a werewolf, Carl into a vampire, and Hugh into Frankenstein's monster. However, Jimmy's invention works too well, making those three real monsters! The little genius's Halloween is complicated when Carl and Sheen bite Cindy and Libby - now there are five monsters chasing him! Invention: Neutronic Monster-Maker.
Jimmy, Sheen, and Carl travel 15 years into the future, only to find that some things have gone wrong. Can they right the past to save their future?
Jimmy creates a Sick Patch to make him and his classmates get sick and stay out of school. But when the Sick Patch dissolves into the kids' skin, Jimmy has to go inside Carl to track down the germ and make a vaccine. Invention: Neutronic Sick Patch
Jimmy shows off his latest invention – a love pheromone – to Carl and Sheen. Anyone exposed to it will fall in love with the first person he or she sees. Jimmy thinks his potion is stored safely in the containment chamber, but Carl accidentally opens it – and love is literally in the air, exposing them all! And Cindy Vortex is the first girl Jimmy sees! Will Jimmy be able to reverse the effects of his latest invention, or will love conquer all? Inventions: Phermone Number 976/J
Jimmy's determination to captain a winning baseball team leads him to rev up the equipment with Neutronic technology. When the team unexpectedly reaches the World Championship, Jimmy has a crisis of conscience. Inventions: Hydraulic-force amplifying bat, Sphere-seeking gloves.
Watch Now:AmazoniTunesBored by a class documentary on mummies, Jimmy decides to take Carl, Sheen, Libby, and Cindy along with him to see the real deal. But when his Electro-Life gizmo accidentally brings the mummies to life, Jimmy's got to keep himself and his friends from becoming the latest addition to Queen Hazabataslapya's Tomb. Invention: the Electro-Life.
Party at Neutron's Sheen and Carl convince Jimmy to throw a party when his parents go out to watch Ducks. But when Hugh and Judy come home early, how can Jimmy convince his guests to leave? Invention: Time Accelerator.
Jimmy, Carl, and Sheen use Jimmy's Metabolic Accelerator so they can be old enough to buy a violent video game. The machine works a little too well, and the boys end up as senior citizens. Inventions: Metabolic Accelerator, Experimental Truth Serum
Watch Now:AmazoniTunesThe gang enters a script-writing competition, where the winning script will get turned into a movie! The director, Quentin Smithee, chooses Jimmy, Cindy, Libby, Sheen, and Carl (much to Hugh's disappointment) to star in Jimmy's movie, which will be shot entirely in Retroville. During the filming, however, dangerous on-set "accidents" start to happen, and the rest of the kids start to doubt starry-eyed Jimmy and inexperienced Smithee.
Jimmy tries to stop Sheen from getting left back in school by turing his Brain Drain Helmet into a Brain Gain Helmet. However, his plan backfires when Sheen's I.Q. – as well as his head – inflates to a destructive degree. Invention: Brain Gain Helmet
After the car company Hugh works for decides they don't need his services anymore, the Neutrons are faced with the awful prospect of moving. To stay in Retroville, Hugh becomes a toy inventor, and the Nanobots return again to wreak more havoc....
Jimmy's new invention lets you actually be a player in your favorite video game! Sheen enters UltraLord Versus Robo-Fiend and is later joined by Jimmy. But when Carl enters in Llamapalooza, Jimmy's faced with the problem of getting them all back into the real world. Invention: Neutronic Game Pyramid.
The Father's Day talent show is only a few days away, and Jimmy has to perform with his Dad. Hugh can't wait for the big night. Jimmy, on the other hand, is afraid of being disgraced in front of the entire school. Sure he loves his dad, but why must Hugh be so dorky and un-cool? So Jimmy invents a device that will alter Hugh's personality, making him the coolest dad in Retroville. The invention's a success. Hugh is so cool he becomes a huge celebrity. But now this new-and-improved Hugh is too cool to spend time with his son. Jimmy must now come up with a last minute solution that will turn Hugh back into the dad he loves. Inventions: Neutronic De-dorkenator, mirco-fiber-optic tether net.
To raise money for his inventions, Jimmy decides that he, Sheen, and Carl should get jobs. Skeet, employee of the month at McSpanky's, hires Sheen and Carl, but doesn't think Jimmy's the "McSpanky type," though he agrees to try Jimmy out. Jimmy, however, is not pleased with the brainless (and humiliating) work he has to do, so he takes it upon himself to show everyone what he's capable of - by bringing McSpanky's into the 21st century. Inventions: Hover Hats, Bee-Be-Gone, McSpanky's improvements (including a tongue scanner and Customer Satisfaction).
Jimmy runs for class president against Libby, Sheen and foreign exchange student Bolbi, and Carl ends up being forced by each of them to vote for them.
Jimmy is convinced that Santa Claus does not exist. To prove his theory once and for all, Jimmy travels to the North Pole with Carl and Sheen. The boys find Santa's workshop, but Jimmy thinks it's just another toy factory. In fact, nothing they see convinces Jimmy otherwise. When his homing device accidentally emits a blast of energy to the source of the signal, Santa's atoms get scrambled. With Santa temporarily out of action, who can deliver the presents? Jimmy must now put his doubts aside, load up the hypercube, and try to save Christmas before the people of Retroville make up a new holiday. Inventions: Reindeer Scenario 8.20-B, Jingle Bell-Powered Sonic Propultion Unit, Laser-Guided Navigational Beacon (Goddard's red nose), Warp Module
Jimmy determines to create a perfect snack: sour, creamy, sweet, chewy, etc. - all at once! When he finally gets the formula right, the snack turns out to be too perfect ... and everyone in Retroville becomes hopelessly addicted to it!
Evil Jimmy returns! Jimmy needs his evil clone to "be" him so he can up his invention output by staying in his lab while the clone goes to school and spends time with his friends and family, so he tries to make the clone a "Good Jimmy." Of course, things go wrong and Evil Jimmy wreaks havoc around town....
Watch Now:AmazoniTunesJimmy tries to impress Betty Quinlan by auditioning for the lead role in the school play, a musical entitled MacBeth in Space. Though he loses the part to Nick, he jumps at the chance of doing the special effects. However, when Nick breaks his leg skateboarding, will Jimmy rise to the challenge, or let the play go up in smoke? Inventions: Neutronic Storminator, Hovershoes, laser spear, robo space-walker.
Jimmy is hosting a sleepover with Carl and Sheen! To make it the best slumber party in history, Jimmy invents a machine to make perfect pillows for pillow fights, create made-to-order pizzas, and tell scream-your-head-off scary stories. But what happens if the invention is overloaded and the programs mix up? Invention: Slumbertron 9000.
A trip gone wrong ends up turning even worse when Jimmy and Cindy get into an argument that winds up getting them stranded together.
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