Killjoys follows a fun-loving, hard-living trio of interplanetary bounty hunters sworn to remain impartial as they chase deadly warrants throughout the Quad, a distant system on the brink of a bloody, multiplanetary class war.
Dutch uses Khlyen to bait The Lady and finds herself in the midst of a final, epic showdown.
It's go time. The Killjoy militia has gathered everything they need, ready to go to war with Aneela and her Hullen using Delle Seyah as bait. But as the battle begins, Aneela changes the entire game.
The Killjoys and an old enemy join forces in a desperate bid to thwart Level Six's plan's for The Quad.
Dutch enters the deadly Supermax prison and fights her way to the top as she seeks a chance to take over the entire ship.
The team goes undercover on a Leithian military base to help find The Lady’s true body.
Tensions boil over when the Company arrests a friend; peace in the Quad hangs in the balance; the Killjoys must choose a side.
John must confront his nemesis face to face when Delle Seyah suddenly arrives to set terms of war via parley. As D'av and Dutch plan a counterattack, Alvis tries to ready everyone for war in a more personal way through the ritual of Reckoning.
Team Awesome Force sneaks onto the RAC to rescue Westerly’s stolen children. Zeph and Pip grow closer.
The Killjoy rebels take drastic measures to clean house: a secret ops attack against their own Rack. But thanks to Aneela's schemes and a mole among them, not everyone will make it out alive.
Dutch realizes The Lady has put Westerley under a collective delusion and in a world without memory, nothing is what it seems.
Dutch’s prison takeover is thwarted by an unexpected hostage situation, leaving her, D’avin and John scrambling for a new plan.
In what has to be the worst family reunion, D’av, John, their father Marris and Jaq find themselves pinned by a silica storm in the family bunker as they fight off Hullen operatives hell bent on capturing Jaq for The Lady. Dutch risks her life in order to uncover the secrets of the spore.
Awake from the memory matrix, Dutch is determined to wake her friends and stop the Lady, before it’s too late.
The Killjoy trio must figure out a way to breakout from an inescapable maximum security prison.
Dutch and John turn the tables on Khlyen, and discover the shocking truth behind his presence; Dutch wonders if she was ever free.
The quest to uncover the mystery behind D'avin's missing memories.
With criminals chasing an injured Johnny, D’av and Delle Seyah take drastic measures to save him.
Team Awesome Force faces off with a relentless, deadly assassin whose arrival is triggered by their examination of the memory Khlyen altered in Dutch’s mind. While Pree searches for his missing husband on Westerley, Zeph struggles to save Pip from an unexpected medical complication.
After escaping The Lady’s clutches and reuniting with Lucy, the Killjoy trio start to wonder if there is a traitor amongst them.
The Lady’s terraforming plans are becoming a reality, as the Killjoy trio scramble to find a way to defeat her.
As the Killjoys plan a dangerous theft on an armored convoy, Aneela finds herself on a desperate search for something far more valuable that was stolen from her: Delle Seyah.
An ambush sends Dutch and Johnny running to Pree's warlord past for help, as D'avin tries to get to the bottom of a Black Warrant that hits unexpectedly close to home.
Trapped in the mysterious and mind-bending greenspace and on the run from the deadly Lady, Aneela, and her father Khlyen struggle to stay one step ahead of the Lady, while keeping a wounded Dutch alive with a story that he promises will save her life: the tale of Dutch and Johnny’s first mission in the Quad. He tells the story of the time when, down to their last few Joy, Dutch and John accepted a simple cargo transportation gig to the armpit of the galaxy and how this led to them facing off with a deadly assassin.
Turin insists Dutch and D’avin take a few of the RAC’s best brains for a test drive mission, in search for a temporary replacement for Johnny. The rookies soon find themselves in over their heads, trapped in an abandoned black site bent on killing them all. Across the J, Johnny finds himself in hot water of his own as his search for Clara leads him to a mysterious skin rejuvenation center, hiding an even bigger mystery under its surface.
Chased by a murderous posse, the new John tries to manipulate D’avin into helping him find a green plasma pool, while the abandoned Delle Seyah matches wits with the prison planet’s warden and the RAC’s rescue team’s efforts hit a deadly roadblock when a steadfast ally seemingly turns on them.
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