The BEST episodes of The Challenge season 14
Every episode of The Challenge season 14, ranked from best to worst by thousands of votes from fans of the show. The best episodes of The Challenge season 14!
Reality stars compete in physical and mental challenges that will push them to their limit for their share of a $1 million prize. Age-old alliances, twists and turns from host TJ Lavin, and everyone living together under one roof only make the battle that much harder.
#1 - Pane in the Glass
Season 14 - Episode 10 - Aired 5/22/2007
Teams compete in a 50-yard dash, using dog sleds. The challenge is played in male/female pairs, with each pair dragging sleds with a male/female pair from the opposite team sitting on the sleds. The team that completes the challenge in the fastest average time wins. Note: Two girls from the Good Guys team (Paula and Susie) were required to compete twice, while two girls from the Bad Asses team (Aneesa and Jenn) were forced to sit out the challenge.
Watch Now:Amazon#2 - Bouncing Back
Season 14 - Episode 9 - Aired 5/15/2007
Players have to advance on a series of five platforms, with trampolines located in between. Each platform decreases in size as each team tries to advance to the end. To start, one player at a time will jump from a trampoline to a platform, without their hands or arms coming in contact with the platform, which would result in a player having to start over. Once players from a team have made their way to the final platform, their team time will stop when they hold their pose for three seconds. The team that advances o the last platform in the fastest time wins. Note: Aneesa was prohibited from participating in this challenge due to a knee injury. As a result, the Good Guys were forced to sit out one player (Paula) in order to even out the teams.
#3 - Playing the Game
Season 14 - Episode 4 - Aired 4/24/2007
Susie brings the heat back to the Good Guys, as she shows the players how to fight dirty. Conniving to keep herself out of the Inferno, she asks Paula and Colie to take a back seat in the next group challenge, so she can win the life shield -- helping her secure a spot in the challenge, but possibly hurting her team. When some of the Good Guys gather around to talk about whom they should send into the Inferno if Susie gets the life shield, Rachel seems to be the most popular choice. For their next individual challenge, the girls must use a cord to spin back and forth across a platform lifted over a 1000 feet in the air above a range of mountainous cliffs, while the boys just stand steady on the other end and look pretty. If the cord touches the ground or if any safety harnesses are touched, the boy-girl team is disqualified. After nine teams have been disqualified with only one team left to go, it is up to Alton and Susie to win the group challenge for the Good Guys. The pair is the only team to complete the challenge, and Susie gets the coveted life shield. Having lost the challenge, the Bad Asses are not pleased. Once back on the bus, Abe confronts Aneesa about giving up and costing him money. Ev jumps in the argument, and she and Aneesa are at it again. With some chatter about the mission being thrown so that Jenn could get a life shield, Jenn gets upset -- saying that she is totally prepared for the Inferno and doesn't need any help. Once the Good Guys and the Bad Asses have gathered at the Inferno, it's time for the games to be begin. In this Inferno, both opponents must use jousting sticks to hit each others' targets -- which in turn causes their opponent's platform to tilt 15 degrees each time the target is hit until the opponent falls off. The first person to knock their opponent off three times wins. Rachel scores one point, and then another after Jenn breaks the rules -- socking Rachel in the face with her jousting stick. Jenn catches up and the t
Watch Now:Apple TV#4 - Walk This Way
Season 14 - Episode 8 - Aired 5/15/2007
Teams have to build walkways, by using three 8-foot logs for the girls on each team to advance from one platform to another that is separated by 60 feet. If a player falls off the logs, or uses their safety harness to catch their fall, a 15-minute disqualification will be added to their team time. The team that advances their girls from one platform to the other in the fastest average time wins.
#5 - Sour Grapes
Season 14 - Episode 7 - Aired 5/8/2007
Players from each team have to fill up a series of team-designated glass bottles with grape juice on one side of a course, by transferring handfuls of grapes from the bed of a classic truck to a wine tub, then smashing the grapes, which will send juice through a spigot, where players have to transfer the juice with their mouths to the glass bottles. The team that transfers the most juice into their designated bottles within 30 minutes wins. Note: Host T. J. Lavin explained to each team that each player was required to wear speedos and bikinis, resulting in Ace, Alton and Timmy refusing to participate.
Watch Now:Apple TV#6 - Team Girl Squad
Season 14 - Episode 15 - Aired 6/26/2007
Players from each team have to climb up a cargo net that is hanging from a platform above water, retrieve one team flag, then unhook a rope in order to swing themselves toward another cargo net and retrieve another flag. The process continues until a player retrieves four flags. If a player falls off the rope or the net into water, he/she will be imposed a time of 15 minutes. Each player will have a 15-minute time limit to retrieve four flags, and the team that completes the challenge in the fastest average time wins. Note: Tonya received a medical exemption from this challenge due to dehydration, and did not participate.
#7 - Welcome to Africa Part 1
Season 14 - Episode 1 - Aired 4/10/2007
Players from each team are tangled together from multiple ropes hanging from a platform 30 feet above the water. After grabbing a team flag, each player must untangle themselves and maneuver their way around their teammates before detaching from a harness that will drop them into the water. A team is disqualified if even one player is detached from their harness before untangling themselves. The team that properly untangles their entire team in the fastest time wins
Watch Now:Apple TV#8 - Workin' on the Railroad
Season 14 - Episode 11 - Aired 5/29/2007
Teams have to race on a 300-yard railroad track on a "hand car." To start, two players per team will pump their hand car from one end of the track to the other and pick one teammate, then race back to the opposite end of the tracks and pick up another teammate, and the process will continue, until each team picks up all of their teammates, and reaches the stop zone. A hand car must come to a complete stop within the stopping zone before a teammate can climb into the hand car, and each player is required to pump the hand car least once throughout the challenge. The first team to pick up all of their teammates and reach the stop zone wins. Note: Since the Bad Asses had one more player than the Good Guys, one player from the Bad Asses team (Jenn) sat out this challenge.
Watch Now:Apple TV#9 - High Voltage
Season 14 - Episode 13 - Aired 6/12/2007
Players from each team are asked a series of ten trivia questions regarding information related to the Inferno 3 challenge. One girl from each team is designated by the opposing team as the "Captain," and will be strapped into an African throne, and be connected to designated electric shock boxes. T. J. Lavin will ask the remaining players from each team trivia questions. Each player will write down an answer on an oversize card, and if a player is correct, he/she accumulates points for their team, but if an answer is wrong, the captain will get "zapped." The team that accumulates the most points wins, and a team wins if the captain from the opposing team decide that she can no longer handle the shocks.
#10 - The Good Guys Strike Back!
Season 14 - Episode 3 - Aired 4/17/2007
Things are really heating up this week with the first men's Inferno at hand. Tyrie is now the competitor for the Bad Asses after Abram, who received the life shield, decides not to go in. Alton gives his life shield up for Davis, so now he is competing for the Good Guys. For their challenge, they must hang upside-down from their ankles and gather puzzle pieces and put them together properly the fastest. Although being upside-down negatively affected his equilibrium, Alton has a much easier time maneuvering around the match and wins -- sending Tyrie home. The Bad Ass girls decide to have a mini, unofficial deliberation before the next day's challenge so they can have an idea of who they want to send into the women's Inferno. Ev expresses her feelings about Susie and Paula going into the Inferno. Aneesa, bothered by Ev's tone, attacks and tries to put the not-so-fresh meat back in her place. The two get into a yelling match and Ev storms out. The next morning, the Good Guys and the Bad Asses show up for their next challenge at a castle. There, they learn that they must use a battering ram to knock down the castle door. Once this is done, one member of the team must run in and grab the flag before the other team. The first to get in and get out with the flag wins. The Bad Asses come up with a strategy to put all their team's weight and strength (the guys) in the back and put the girls in the front of the ram. The Good Guys do the opposite, putting the guys in front and the girls in back -- which is apparently the best decision. The Good Guys get in and out of the castle first, taking home $10,000 for their team's bank account. Bad Ass Danny gets enraged by the loss and begins to place blame on everyone else. The teams go back to the house to deliberate on which girl to send in. The Good Guys choose Jenn from the Bad Asses to go in, while the Bad Asses choose Susie. Neither Jenn nor Susie is upset by the selection. In fact, both girls are amped and ready to tak
Watch Now:Apple TV#11 - Match Point
Season 14 - Episode 12 - Aired 6/5/2007
Players from each team have to transfer hand-carved wooden giraffes across a lake, to one of 15 cages that contains an identical twin giraffe. There are numerous giraffes on the shore across the lake that are in different shapes and sizes, and before advancing across the lake, each player has to randomly uncover one of 15 cages at the start of the course that are covered with white tarps, then memorize the details of the caged wood-carved giraffe inside, then swim across the lake to find the identical matching twin, with a key that will unlock a player's designated cage at the start of the course. Each player will have a 30-minute time limit, and the team that completes the challenge in the fastest average time wins.
#12 - Off the Wall
Season 14 - Episode 6 - Aired 5/8/2007
After literally smoking the Bad Asses during last week's "Rope Burn" challenge, the Good Guys now have three consecutive victories under their belt on Real World/Road Rules Challenge: Inferno 3. Meanwhile, at The Inferno deliberations, the Good Guys chose hothead Danny and the Bad Asses voted in Davis for the second time. Davis is feeling good about his odds against Danny in The Inferno. Plus, the Good Guys' Alton thinks getting Danny kicked off the Bad Asses is instrumental to the Good Guys winning the final $150,000 challenge. But the Bad Asses aren't feeling so confident about the impending Inferno. Danny hasn't been able to get his mom out of his mind since she died during his stay on The Real World: Austin, and who can blame him? Well, apparently Aneesa and the rest of the Bad Asses, who think his feelings are affecting the team. But while Danny admits that he wants to go home, he says he "didn't come here to lose." Danny quickly puts his game face back on when the Good Guys and the Bad Asses are told to grab their tennis shoes and wear their team colors because it's time to "step it up a notch" at the next challenge. They meet host T.J. Lavin at the Lourensford Estate in Somerset West, South Africa, where they will have to tackle a reversible climbing wall. Towering in front of the Good Guys and the Bad Asses is a 40-foot wall with moveable pegs scattered all over it. The teams must break up into guy-girl pairs, which will be put on either side of the wall. To successfully climb the wall, they'll have to communicate with their partner on the other side and tell them what peg they need in order to scale the wall. When pushed, the pegs will disappear from one side and appear on the other. At the top, they'll have to pass a flag and come back down. If either teammate falls or drops the flag, the pair is immediately disqualified. The fastest pair to tackle the reversible climbing wall will snag some sweet Schwinn bicycles, while the team with the fastes
Watch Now:Apple TV#13 - Welcome to Africa Part 2
Season 14 - Episode 2 - Aired 4/10/2007
Players from each team have to race a ladder up and down a two-story, 40-foot tower as fast as possible. First, each player will race 20 yards to the base of the tower, then use the ladder to climb to the second story, and raise their ladder to the stop of their designated towers in order to climb to the top. Next, each player will use their ladder as a "bridge" to advance from one tower to another, then race back down an adjacent tower by using their ladder to downclimb to the second story, and finally back to ground level, then race back 20 yards to the beginning of the course. One player at a time races against a player from the opposite team – guys vs. guys and girls vs. girls, with a 15-minute time limit. If a player drops a ladder, or falls off the ladder, a 2-minute penalty will be added to the team's slowest time. The team with the fastest combined time wins.
Watch Now:Apple TV#14 - Hook The Man
Season 14 - Episode 14 - Aired 6/19/2007
The male players on each team are positioned on opposite fishing boats, with each boat containing a deep-sea fishing pole. One girl per team will be in the water, attached to the ends of the fishing poles. Each girl will have 30 seconds to swim as far away as possible from the boats, then T. J. Lavin will signal one guy from each team to pick up the fishing poles, and try to reel in their female teammate out of the water. The process continues, until the team whose male players reel in all of their female teammates out of the water in the fastest average time wins.
Watch Now:Apple TV#15 - The Big Five
Season 14 - Episode 16 - Aired 7/3/2007
The final challenge revolved around the idea of "The Big Five", which is a reference to the top five animals for hunting in the region. Contestant had to carry square tile puzzle pieces throughout the entire mission, accumulating more pieces along the way to complete bigger puzzles, each being a picture of an animal. The first puzzle is that of a water buffalo, after which each team has to swim across a lake with their puzzle pieces, before reaching the second puzzle station, which is a leopard. After the leopard puzzle station, each team must retrieve puzzle pieces by digging through a pit with a gurney at the bottom that will aid in each team carrying their respective puzzle pieces, before reaching the rhino puzzle station. The fourth puzzle station is that of an elephant. The remaining puzzle pieces for the final checkpoint — a lion puzzle station — are hanging overhead in a net, and players from each team must stay within a designated safe zone in order to untie the knots, which will release the pieces. After each team solves their final puzzle, they will no longer be required to carry any puzzle pieces to the finish line.
#16 - Kicking Ace
Season 14 - Episode 5 - Aired 5/1/2007
With one female member down, there's a storm brewing in Good Guys' camp. After last week's Inferno, and the departure of Rachel, its back to business as usual for both teams, which means partying till the late hours of the morning. When Johnny Bananas and Ace invade the bedrooms of some of their female teammates in the middle of the night, it causes Colie, Susie, and Cara to sound off the next day. Johnny tries to argue that it was meant to be a joke, but the girls don't want to hear it. Ace is particularly upset with Susie who slapped him several times during the incident. Later on, Timmy tries to intervene between Susie and Ace, and while Susie is willing to find a way to get along, Ace tells Timmy he is over it. The following morning both teams meet up for the next group challenge, which is called Rope Burn. During Rope Burn, both teams must start a fire in order to burn through a rope that is supporting a platform that is holding several of the opposing team's members. In order to start the fire both teams must swim across the lake and under the platforms, to an island where flammable materials are being kept. The trickiest part of Rope Burn is not starting the fire, but keeping the materials dry as your transport them back across the lake. To make it even more difficult, the opposing team's members that are stranded on the platforms are equipped with buckets of water that they can dump off of the side in order to ruin any fire building resources. Once the challenge begins, both teams are able to build up a good amount of firewood and hay quickly. Unfortunately, neither team can figure out how to get their first small fire started. After some time, Johnny Bananas and Danny both remember that you can create a fire rubbing steel wool on the top of a charged battery. Shortly after, Johnny is able to get small fire started and soon the Good Guys have a bonfire lit that quickly burns through The Bad Asses' rope. That night, both teams begin to choose who the
Watch Now:Apple TV