A master thief who uses her skills for good, Carmen Sandiego travels the world foiling V.I.L.E.'s evil plans -- with help from her savvy sidekicks.
As Carmen sinks further into V.I.L.E.'s clutches, her crew teams up with A.C.M.E. to get the old Carmen back. But is it too late?
Jules works to crack the final code, pointing Carmen to the pyramids of Giza. But V.I.L.E. throws a wrench in their plans.
Shadowsan, Ivy and Zack fly to Vienna to intercept V.I.L.E.'s latest heist, hoping it'll lead them to the missing Carmen.
Carmen heads to V.I.L.E.'s hideout in the Himalayas on a rescue mission. She needs Player's help — but he's stuck in school.
While Zack stays home with Shadowsan, Carmen and Ivy jet off to Bavaria to track a vicious villain and a stash of stolen gold.
Carmen and Ivy fight a giant robot at a science museum in Singapore. Later, a tip from Player sends the friends to Iceland.
Carmen and her crew break into the Tower of London to stop V.I.L.E. from nabbing the Crown Jewels. But it's a trap!
As Mexico City celebrates Día de los Muertos — the Day of the Dead — Carmen tracks a young art thief who's just been recruited by V.I.L.E.
Carmen searches for clues to her mother's identity in Veracruz, Mexico, where she befriends a fierce luchadora: a masked wrestler!
V.I.L.E. plots to kidnap a dignitary who manages China's largest gold reserve, setting the stage for a high-flying battle at a Beijing opera house.
The friends race against V.I.L.E. on the hunt for ancient treasure, searching for three relics hidden in different parts of the world.
The gang plays fashion police in Milan when V.I.L.E. designs hats with mind-control devices that turn runway models into thieves.
In New Orleans, a celebrity chef hosts a costume gala at his spooky mansion. V.I.L.E. crashes the party — but what are they after?
Carmen enlists an old friend's help for a high-tech heist: breaking into Dr. Bellum's New Zealand lab to disable a dangerous device.
Rocked by a new revelation about her past, Carmen returns to V.I.L.E. Island to uncover the truth.
As A.C.M.E. closes in on Carmen in Sweden, she finds herself in a perilous predicament -- and it's up to Ivy to thwart V.I.L.E.'s latest scheme.
After recovering from her icy ordeal, Carmen travels to Botswana to bust up an illegal diamond mining operation.
Carmen, Ivy and Zack reunite with an old friend in Venice, where V.I.L.E. plots to steal priceless masks from a museum.