The adventures of the mystery solving dog and his nephew.
The Chameleon, a master of disguise, escapes from Wholesome Prison, and is headed to the World Games to steal the gold medals. At the same time the kids are there to report on the games, and they try to help Chairman Lewis protect the medals and capture the bad guy.
Sparklers Roller Disco becomes deserted due to the Neon Phantom. Trying to help the owners from an impending bankruptcy, the gang try to solve the mystery of who is the Neon Phantom.
Scooby, Shaggy and Scrappy are kidnapped by aliens who want to observe earth creatures. The trio's antics, as they try to escape, convince the aliens that earth creatures are not worth studying.
The kids head to Hillside High, to help Daphne's cousin Jennifer out. It seem that a creature from the chemistry lab has been scaring off students and forced the school to cancel it's dance. Does it have something to do with Professor Marcin, who believes kids should do school work and have no fun, or someone else?
The gang goes to Blake Manor for a vacation, and gets there in time for the costume party, where Mr.Blake will be auctioning off a valuable stamp worth millions. But there is a cat burglar, the Masked Manx, on the loose, who leaves an ace of spades in the place of every item he steals. Can the kids stop him and save the stamp?
The gang goes to visit Dr.LaRue, an archeologist, in San Pablo, Mexico, who excavated a dinosaur that has come to life. The dinosaur is now scaring everyone off, but why, and does it have anything to do with the Lost Silver Mine of Montazuma.
Daphne and the guys with the "help" of Dr.Grumper, the seismologist, try to solve the mystery of the strange earthquakes that are happening on the indian land, and the slimey monster that is trying to scare everyone away.
Watch Now:iTunesA Star Creature appears in the sky, along with a rash of thefts in the stores.
In Acapulco, the Sea Beast of the Aztecs rises and scares away all the divers. Of course the gang have to investigate.
Daphne locks everyone into an old house for the night to prove it's not haunted. But when she finds a secret diary, everything she reads comes true for Shaggy and Scooby, including ghosts!
The gang get mistaken for movie stunt men.
While attending the Wizards and Warlock Convention, the kids find everyone has been trapped by the Wizard of the Tower. It is then up to Scrappy to win this life sized game of "Wizards and Warlocks" and set the conventionairs free.
The gang visit the Greek Island of Helos where they run into the terrifying Minotaur, who is half human and half bull. The Minotaur warns them to leave the island, but those meddling kids smell a big steaming pile of bull poop and want to figure out who's really in that Minotaur costume.
The gang heads into the desert, to Devils Rock, to take some pictures. But the kids soon hear of the Neanderthal who is scaring everyone away from the area, and Daphne's pictures around the rock are not turning out.
The ghost of Jeremiah Pratt has frightened skiers and vacationers away from a mountain ski lodge where Scooby and the gang are vacationing.
The kids are in Norway to find out what happened to Professor Buzby, the archeologist, who was studying the old viking ruins. It seems that some vikings have come back and kidnapped him, but before too long, Daphne and Scrappy are kidnapped too and Shaggy and Scooby have to save them.
The gang attend the Batty Awards to screen the best horror film of the year. Too bad the Shadow Creature has to shred the film to pieces giving the gang yet another mystery to solve, when all they wanted to do was sit back, relax and munch down on some pop corn.
The three take jobs as circus helpers.
The trio are in the Sahara Desert where thy run into a Mummy.
Scooby and the gang go hang gliding, but get caught up in a wind that sends them into trouble.
A Lady Vampire haunts the gang in San Francisco.
The gang investigate the disapperance of the Black Pearl of Tonga Lei. The prime suspect is Morgan the Magician's former teacher, the Ghost of the Great Haldayne.
The kids head to the game preserve in the African jungle, to interview Mr.Rasheed and discover what is behind the disappearances of the jungle animals. With the help of Scooby's animal phrase book, the kids learn that some of the animals are being put into a trance after hearing a strange whistle.
The gang are visiting the Tibetan Mountains and come across a Cat Man and his gang of evil felines. The Cat Man throws Shaggy, Scooby and Scrappy into the shrinking water fountain reducing them to the size of mice. In their tiny form, the three manage to eventually push the Cat Man into the shrinking water fountain and then escape. Once away from the Cat Man's hideaway the three return to their normal size.
An alien ship kidnaps Scooby, Scrappy and Shaggy who are camping out at a construction site. It's up to Fred, Daphne, and Velma to save the three from the space ship.
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