30 years before the events of the series Magi: The Labyrinth of Magic, a young man named Sinbad set sail and started his adventure. Brave and handsome, the future High King of Seven Seas gradually matured through various encounters and farewells, taking him towards his future life as a king, one step at a time.
Ersa and Badr give birth to Sinbad, who's birth is sensed all around the world! A young Sinbad grows up in a remote village with his mother and father, who was a prior war hero. No longer wishing to wage war, his father spends his days fishing and raising a family. When a somebody washes up and Badr takes him in, it turns out he was a spy! As his father is hauled off to war again, a young Sinbad takes note of what it means to be a man.
Sinbad, Mystras, and Ja'far have been pushed into the Valley of the Dead. If they survive, the Queen will speak with them again. Weeks go by and Sinbad and Ja'far get quite comfortable in their simple life, but Mystras is determined and finds a way out. Sinbad approaches the Queen to get his Metal Vessels back, but it will not be without a fight.
Sinbad approaches the Knight King and challenges him to a duel. Initially, it appears to be even, but Sinbad shows the Knight King what a true Djinn user looks like: the Djinn Equip.
As Ja'far and his comrades fall into depravity, Sinbad joins with Hina and Drakon to try and save them. Drakon is betrayed by his brother. Sinbad wins over Valefor as his second vessel, in addition to some new comrades.
Sinbad and Drakon continue in the Dungeon after Sinbad saves his life. They arrive at the gate, but it is guarded by a dragon. Drakon and Sinbad battle to be the master of Baal.
While Sinbad remains in Reim, he begins telling his adventures in a theater at the suggestion of Rashid, the King of Balbaad. This proves to be extremely fruitful and allows Sinbad to earn everything he needs to set up a merchant shop. While a performance goes on, Ja'far finds himself in a desperate situation.
Sinbad defeats the Queen with his superior usage of Djinn Equips. The Queen agrees to form an alliance and trading agreement with Sinbad. She also makes Sinbad realize there is much more to the world than just the Metal Vessels -- there are Magi as well. Sinbad sets forth on the next step of his journey!Watch Now:Amazon
Hina has gone to Valefor's dungeon in order to prove his worth as a warrior. Sinbad goes after him, but Drakon and his men are also in pursuit.
Sinbad arrives in Riem with the intention of selling goods acquired from Imuchakk. He soon realizes this will not be as easy as he thought as he needs to acquire a license to sell in Riem first. After selling his goods to a licensed trader, he realizes he was taken advantage of quite badly. Instead of sulking, Sinbad seeks out the merchant in order to befriend and learn from him.
While at sea, Sinbad encounters two people from the country of Imuchakk. After rescuing them from a sea monster, Sinbad is taken to their village. Drakon continues to purse Sinbad. Sinbad learns a Dungeon has appeared within the country!
Sinbad, Ja'far, and Hina travel to Sasan, a religious land that chooses not to associate with any outside countries. Will Sinbad be able to find a way to trade with them? What mysteries is Sasan hiding?
Sinbad meets Yunan for the first time. Sinbad's avoidance for army enlistment catches up with him. Sinbad resolves to take the Dungeon's power for himself. Sinbad rushes into the Dungeon ahead of the army.
Sinbad, Mystras, Hinahoho, and Ja'far all head to Artemyra, where they've received approval and an audience with the Queen to discuss a trade agreement. Things go awry when the Queen sees that they are all men in a country dominated by women.