The BEST episodes of Cyberchase
Every episode of Cyberchase ever, ranked from best to worst by thousands of votes from fans of the show. The best episodes of Cyberchase!
Three kids, Jackie, Matt, Inez, and their bird friend Digit, must save cyberspace from the evil Hacker with the use of strategy and math skills.

#3 - Clock Like An Egyptian
Season 1 - Episode 9 - Aired 1/31/2002
The Incriptor Chip has fallen into a pyramid in the desert and Dr. Marbles was getting it, until he was imprisoned. The kids were called upon by Motherboard to go in and get Marbles and the chip. Unfortonatly, they have to get out before the gate of the pyramid has closed, locking them in for eternity. The gate drops down as the water drips from two cylinders. The kids find out there are 15 rings of water left and each ring drops out each minute, meaning they have about 15 minutes to go in and out. Matt's watch is broken and Jackie might sneeze again and lose count of time. However, they find an artifact moving at the same pace as the water cylinder, and then use a bunch of rubies and an even distributor to know how many seconds have passed and a ring and stick to know how many minutes they have left.

#4 - Castleblanca
Season 1 - Episode 2 - Aired 1/22/2002
Hacker kidnaps Dr.Marbles once again to download his brain into his new robot henchman,Gigabyte.

#6 - Zeus on the Loose
Season 1 - Episode 6 - Aired 1/28/2002
A cybersite is full of Greek mythology the kids have to go through to get a second chance from Zeus to get Pandora's Box from Hacker. For Real: Matt has his would-be girlfriend, Jennifer, coming over and he makes lemonade, only to have it lower in the glasses as more guests come over.


#9 - R-Fair City
Season 1 - Episode 3 - Aired 1/23/2002
Digit arrives in R-Fair City ready to seek out Madame N. Cognita, who invited him vacation there. Only after she's used a crooked fairway game to trick him into a cage does he realize that she is Hacker in disguise. The kids, having been sent to rescue him, know only that he is in danger and that Motherboard has said something about unfair games. When a coin toss wins them a free ride from a cab driver named ""Lucky"", they take advantage of the opportunity to explore the city with a local. Lucky teaches them how to recognize a fair game--one in which everyone's chances of winning are the same--and leads them from site to site to test the games out. She explains that a rumor has been circulating that there are unfair games in R-Fair City, and that as a result fewer and fewer people have been coming to play. The kids think about why someone would want to make people doubt R-Fair City's games, and decide the resulting chaos sounds like something Hacker would orchestrate. Meanwhile, Buzz an
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#11 - Secrets of Symmetria
Season 1 - Episode 10 - Aired 2/1/2002
Hacker steals the Symmetrizer to destroy Symmetria and cause havoc on other cybersites. But the kids trick him into thinking he'll find Dr. Marbles there.

#22 - Double Trouble
Season 2 - Episode 9 - Aired 5/28/2003
Buzz & Delete kidnap Master Pi, but the leader gets his revenge by doubling the treasure he gave them to too much to handle, while Digit & the kids try to get the Good Vibration from Hacker.
#24 - Composting in the Clutch
Season 12 - Episode 10 - Aired 5/8/2020
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the “Program Proliferator”—a piece of hardware capable of reprogramming Motherboard’s operating system. It’s buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield’s dirt, leaving a giant crater in the ground—and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt’s been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
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#25 - A Seedy Business
Season 10 - Episode 3 - Aired 11/11/2015
The citizens of Factoria are back to work, but the benefactor of their factory is Hacker, and he serves the employees unhealthy meals from vending machines. To get the Factorians out of Hacker’s clutches, the CyberSquad must show them how to grow their own food.
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