The BEST episodes written by Samuel A. Peeples
#1 - The Monsters of Mongo
The New Animated Adventures of Flash Gordon - Season 1 - Episode 2
SynopsisEditHistoryDiscussWatch Their underground escape from Emperor Ming is interrupted by giant reptiles and Flash's battle with a reptilian monster to free Dale from its huge claw. Captured by Princess Aura and her witch women warriors, Flash, Dale and Thun are flown back to Mingo City where Flash and Thun are forced into mining deadly radiation active gridium ore by the lizard woman and Dale is consigned to Ming's harem. Later Princess Aura helps them flee the mines by a secret passage which leads them into the forest kingdom of Arboria. There Prince Barin's men and their deadly ice arrows keep Flash and his group on the run. The chapter ends with Flash and his friends trapped on a mountainous precipice and from on high the dreaded hawkmen descend upon them.
Watch Now:Amazon#2 - Fight at Adobe Wells
Have Gun, Will Travel - Season 3 - Episode 26
Paladin is hired to escort Jonathan Guilder through Indian country.
Watch Now:Amazon#3 - To Save Earth
The New Animated Adventures of Flash Gordon - Season 1 - Episode 4
From Ming's palace, Dr. Zarkov uses an astral projector to warn Flash in Arboria of the impending collision danger to earth and of Ming's planned metalmen's attack on Arboria. Even as Prince Barin's forest fighters rout the metalmen, Arboria is attacked on a second front by the molemen who burrow their way into the tree kingdom. Barin's men defeat this underground challenge and Flash and his friends commandeer the molemen's giant mole machine for a last ditch effort to save earth. Churning through molten lava, Flash guides the whirling mole machine into Ming's palace where he successfully wrests the planetary drive controls from Ming and guides Mongo away from earth. The chapter concludes as Flash and his friends on Mongo speed away from earth into unknown regions of outer space.
Watch Now:Amazon#4 - The Beast Men's Prey
The New Animated Adventures of Flash Gordon - Season 1 - Episode 5
Prince Barin's deadly ice arrows and Vultan's fiery energy balls are no match for Ming's ray tanks and the forest kingdom's intrepid group is forced to flee Ming's palace in their mecho mole machine without Flash, Dale and Dr. Zarkov. Flash and friends escape later in a magnetic car and end up captives of the prehistoric beast men. Taken to the monsters' cave domain the captives see the beast men worship a gigantic statue of Ming the merciless. In a daring escape Flash and his friends outwit the beast men and flee by rocket ship. The chapter ends with Flash heading for new adventures in Arboria.
Watch Now:Amazon#5 - Incident of the Dog Days
Rawhide - Season 1 - Episode 14
Favor stops Talby from shooting Johnny Camber, who he says is Billy Carter, who killed his daughter. Clark accuses Carl Myers of being a trail camp thief and a card cheat. Favor decides to take the herd across the dry plain at the worst time of the year. The men begin to question Favor's judgment. Eventually all but six of his men quit.
#7 - The Bounty
Wanted: Dead or Alive - Season 1 - Episode 3
A vicious Bounty Hunter named Daimler is sought by Josh after Daimler gunned down an elderly fugitive.
Watch Now:Amazon#8 - Rawhide Breed
Wanted: Dead or Alive - Season 1 - Episode 15
The Kreager brothers are on the trail of Josh and his prisoner, when a sudden attack by Apaches leaves his prisoner dead.
Watch Now:Amazon#9 - Bounty for a Bride
Wanted: Dead or Alive - Season 1 - Episode 31
A man hires Josh Randall to persuade his daughter to come back home. The girl, who was kidnapped by Indians years before, refuses to return because she feels that the Indians are now her people.
Watch Now:Amazon#10 - Beyond the Farthest Star
Star Trek: The Animated Series - Season 1 - Episode 1
In orbit around a dead star, the Enterprise comes across a huge starship inhabited by a parasitic life form that threatens the entire ship.
Watch Now:Amazon#11 - The Angry Gun
The Rifleman - Season 1 - Episode 12
Lucas and Mark, returning from selling their herd, share the stagecoach trip with a Marshal and his prisoner, Johnny Cotton. Johnny's gang arrives to free their partner and steal the contents of the stage's strongbox, as well as Lucas' money and rifle. Along with the wounded Marshal, Lucas puts Mark back on the stage. Asking the driver to leave Mark with Mrs. Peterson, Lucas, unarmed and on foot, proceeds to track down Cotton and his boys. Lucas eventually fashions a makeshift rifle from a pistol and an old board, to increase the pistol's range of accuracy.
#12 - Blue Magic
The New Animated Adventures of Flash Gordon - Season 1 - Episode 10
As Flash and his party rocket through the Mongo countryside enroute to Arboria, they see that Ming's metalmen are following in a ray-emitting rocket train. Flash avoids capture by detouring his rocket train into the forbidden country of Syk. There, Azura, Witch Queen of Syk, saves Flash's party from the dreaded blue fire worm as she believes Flash is Gor Daahn, former Lord of Syk. The high wizard of Syk, Tahl, takes the intruders aboard his flying carpet to the throne of Queen Azura, who erases Flash's memory and installs in flash the memory of Syk's long-departed former ruler, Gor Daahn, who Flash resembles. This chapter ends with battle preparations of Syk's warriors and the smaller forces of Prince Barin and Vultan who are trying to rescue Flash and his party from Azura, the WitchQueen of Syk.
Watch Now:Amazon#13 - Tournament of Death
The New Animated Adventures of Flash Gordon - Season 1 - Episode 12
Recaptured by Ming's evil forces, Flash and his friends are chained to the combat arena in preparation for Emperor Ming's tournament of death games from which there will be but one winner. The winner will be given his freedom and the choice of any woman in Ming's kingdom. Feigning illness, Flash gains his and his party's freedom and they flee through a secret palace tunnel. Outwitting the tunnel's three giant drok dragons, Flash, Dale and Zarkov's dash for freedom is shortlived as they crash crossing the cavern of fire. They are captured by the metalmen and returned to the palace where Flash, together with lion men, hawkmen, lizardmen and iceland giants are pitted against Mongo's most horrible monsters. Flash's strength and agility overcome the monsters and he and a masked forestman (resembling Prince Barin) are the two survivors of the war games. As the chapter ends Ming announces the one who survives the green flame will be declared winner of the tournament of death.
Watch Now:Amazon#14 - The Saddle Stiff
Bonanza - Season 13 - Episode 17
Fired ranch hand, Cactus, suggests that Ben is too old to put in a real work's week and challenges Ben to take a job as a ranch hand under the name "Ben Brown". He takes the job to prove himself better than Cactus.
#15 - King Flash
The New Animated Adventures of Flash Gordon - Season 1 - Episode 11
Flash, his memory erased, and Queen Azura board a great war chariot, drawn by two fierce dragon-like creatures, to lead the army of three-taloned, purple robed witch men into battle against Prince Barin's green-clad forest hunters and King Vultan's winged hawkmen. The witchmen crush the opposing forces and take Prince Barin and Vultan prisoner. Zarkov's scientific wizardry frustrates Queen Azura's plan to keep Flash under her spell as Gor Daahn as he restores Flash's memory. Azura's anger knows no bounds as she unleashes the monstrous fire king, talors, to stop Flash from fleeing her kingdom. With the help of one of Zarkov's wondrous ray weapons, Flash overpowers talors and escapes. As he departs Syk he is surrounded once again by Ming's forces and as the chapter closes Flash hears Ming warn him of this being their last meeting.
Watch Now:Amazon