The BEST Episodes of Scooby-Doo, Where Are You!
Every episode ever - ranked by fan votes!
Last Updated: Jan 17, 2022
The first incarnation of what has become a franchise-of-sorts, Scooby-Doo is a large, loveable but cowardly Great Dane who hangs around four California high school students (Fred, Velma, Daphne and Shaggy). The four teen-agers are in constant search of mysteries and adventures, driving around in a bright green van known as the Mystery Machine. Many of the group's adventures involve villians who take on supernatural disguises (ghosts and monsters); the villians' activities usually involve blackmail, theft, fraud and other forms of corruption.
#1 - The Tar Monster
Season 3 - Episode 5 - Aired Oct 7, 1978
The gang go to the ancient city of Byzantius in Turkey. On the way there, they meet the Tar Monster, who frightens the workers away while opening the inner sanctum.
#2 - To Switch a Witch
Season 3 - Episode 4 - Aired Sep 30, 1978
On Halloween night, the New England town of Salem, Massachusetts is being haunted by the ghost of the witch Milissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrives to help, despite being warned off by the town's mayor. The gang realizes the witch looks exactly like Arlene.
#3 - Spooky Space Kook
Season 1 - Episode 14 - Aired Dec 20, 1969
The gang is low on gas so they go to a farmhouse. The farmer tells them he's been harassed by reporters ever since an alien showed up. It's not just any alien, but a ghostly alien.
#4 - Jeepers It's the Creeper
Season 2 - Episode 3 - Aired Oct 3, 1970
While driving to the barnyard dance, the gang finds an injured bank guard. He gives them a blank paper and says something about a flame. The gang learns of a local bank robber called the Creeper. Things take a serious turn when the Creeper tries to steal the blank paper.
#5 - Go Away Ghost Ship
Season 1 - Episode 15 - Aired Dec 13, 1969
The gang learns that the ghost of long dead pirate has returned and is continuing on where he left off centuries ago.
#6 - A Night of Fright is No Delight
Season 1 - Episode 16 - Aired Jan 10, 1970
Scooby-Doo inherits a mansion because he saved the Colonel from drowning years ago. He and some other heirs will each get a fortune but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.
#7 - Which Witch is Which?
Season 1 - Episode 13 - Aired Dec 6, 1969
The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.
#8 - A Highland Fling with a Monstrous Thing
Season 3 - Episode 6 - Aired Oct 14, 1978
The gang travel to Scotland to visit their friend Aggie MacDuff, who says people have left her castle in fear after ghost sightings. It seems the ghost plays bagpipes to call on the Loch Ness Monster to help him scare people away from the castle.
#9 - Haunted House Hang-Up
Season 2 - Episode 5 - Aired Oct 10, 1970
While driving to a concert, the gang gets lost. A strange man with a lantern tells them to avoid taking a right fork in the road. That would take them to a mansion that's rumored to be haunted by a headless man.
#10 - Scooby-Doo and a Mummy Too!
Season 1 - Episode 12 - Aired Nov 29, 1969
The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him to stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is loose looking for it.
#11 - A Gaggle of Galloping Ghosts
Season 1 - Episode 11 - Aired Nov 22, 1969
The gang, on their way to the Frankenstein castle, visits a gypsy who warns them not to go. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.
#12 - A Clue for Scooby-Doo
Season 1 - Episode 3 - Aired Sep 20, 1969
While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.
#13 - Don't Fool with a Phantom
Season 2 - Episode 8 - Aired Oct 31, 1970
The gang is having fun at a TV station with their friend Johnny but then a wax creature shows up. Johnny tells them that years ago a wax maker named Grisby used to work for the station. He was fired and threatened to bring one of his wax creations to life to seek revenge on the people who fired him.
#14 - Who's Afraid of the Big Bad Werewolf?
Season 2 - Episode 7 - Aired Oct 24, 1970
While camping out in the woods, the gang comes across a tombstone of a man that was a werewolf. Are they pursuing the ghost of a werewolf?
#15 - What a Night for a Knight
Season 1 - Episode 1 - Aired Sep 13, 1969
After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.
#16 - Decoy for a Dognapper
Season 1 - Episode 5 - Aired Oct 11, 1969
Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.
#17 - Bedlam in the Big Top
Season 1 - Episode 10 - Aired Nov 15, 1969
The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents.
#18 - Creepy Tangle in the Bermuda Triangle
Season 3 - Episode 2 - Aired Sep 16, 1978
While on a boat flowing down the Gulf Stream, the gang end up in the Bermuda Triangle and discover an airplane-snatching flying saucer and a trio of Skeleton Men.
#19 - A Scary Night with a Snow Beast Fright
Season 3 - Episode 3 - Aired Sep 23, 1978
After being invited by Professor Krueger at the North Pole, the gang finds out that he has been captured. After they meet an Inuit named Chief Minook, he gets captured as well, and the gang attempts to solve the mystery.
#20 - Scooby's Night with a Frozen Fright
Season 2 - Episode 4 - Aired Sep 26, 1970
While fishing, the gang encounters a frozen caveman. The gang takes it Ocean Land to keep it in the cooler but someone melts the ice and now the caveman is on the loose.
#21 - What the Hex Going On?
Season 1 - Episode 6 - Aired Oct 18, 1969
The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.
#22 - Nowhere to Hyde
Season 2 - Episode 1 - Aired Sep 12, 1970
While driving back from the movies, the gang finds a strange man in the back of the Mystery Machine. They recognize it as the ghost of Mr. Hyde who is a jewel thief. They follow him to a house where they meet a descendent of Dr. Jekyll who claims to be the ghost of Hyde, but is he telling the truth?
#23 - Hassle in the Castle
Season 1 - Episode 2 - Aired Sep 27, 1969
The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.
#24 - A Tiki Scare is No Fair
Season 2 - Episode 6 - Aired Oct 17, 1970
Scooby and Shaggy are having a fun time in Hawaii with their guide John Simms. Things take a serious turn when a voodoo witch doctor shows up and Simms mysteriously vanishes.
#25 - Mine Your Own Business
Season 1 - Episode 4 - Aired Oct 4, 1969
Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.