In the future, charismatic tyrant, Abraham Kane, is taking over Detroit, transforming it block-by-block into his insidious city of tomorrow. But one thing stands in his way: the Burners!
When Kane tries to cripple Motorcity when the Eastside gate fails and he fails...he lures the Burners in to a trap to destroy Motorcity.
The Gang goes in to investigate a distress call. The call leads them to a power source that is highly unstable.
Kane builds a weather machine to destroy Motorcity's climate and force the Motorcitizens submit to his will. The Burners set out to destroy it. Mike gets lost in the blizzard, and Julie, Dutch, and Texas must set aside their differences to find their leader.
The Burners team up with another resistance group called the Terra, who's home has been turned into a toxic waste dump by KaneCo. Texas, who's been feeling unappreciated, becomes very popular with their new allies. However, the Burners soon discover that the Terra are not what they appear to be.
An incident with Kane's robots causes Mike to become overprotective of his friends, and the Burners being separated. Mike, Chuck, and Julie come across Motorcity's "The Duke of Detroit," who Mike's disrespectful nature puts him at odds with. This behavior leads to negative reprocussions as the Duke places a bounty on the Burners' heads, and every rebel group in Motorcity wants to get their hands on it.
Kane celebrates Mike's one-year anniversary as a Motorcitizen by sending a swarm of metal-eating robo-mites to destroy Motorcity. As the Burners try to stop Kane's latest attack, they find themselves sabotaged by a mysterious masked villain with ties to Mike's checkered past with Kane.
After Chuck complains about a missing part for "His Car" Mike manages to get a hold of the rare part for Chucks car. But before they can even install the part, the Duke comes and states his claim on the part. Mike tricks the Duke into a race with Chuck. The Burners win, they get all access rights to the junkyards, If the Duke wins, he gets Mutt. The only rule is that Chuck has to be behind the wheel for the race. One problem, Chuck can't drive.
Dutch has had enough of The Burners monopolizing his time with their car maintenance and goes off to work on his other passion, art. But when Kane releases a terrible virus that turns everyone in Motorcity, including the Burners, into mindless beasts, Dutch must use his wits and imagination to save the day.
When two of Chuck's friends from his Live Action Role Play (LARP) world go missing, the group turns to the Burners for help. But the Burners are in for a huge surprise when they find themselves facing off against Utilitons, evil robots that both they and Kane fear.
After a few weeks of harmony in Motorcity, Mike jumps at the chance to bring a container of hazardous waste back to the refinery. Once on the road, the Burners discover that the job is all part of The Duke of Detroit's dangerous new reality show, with Mike and the Burners trapped as the stars.
When Julie's loyalty to the Burners is questioned, she decides to prove herself by using a KaneCo Safe-T-Suit to pull off a dangerous mission alone. What she doesn't realize is that Kane has the power to control the person inside each Safe-T-Suit, which he takes full advantage of by turning her against her own teammates.
After Chuck chokes during an important mission and begins to feel like his fear is holding him back. After discovering a Kane Co. formula, he takes it to remove his fear. How will this effect Chucks stance in the group?
It’s Halloween in Motorcity and Dutch has planned a get together with Tennie, Chuck and Claire. But when the Terra Dwellers ambush The Burners with a special gas, the team is forced to face their biggest fears while preventing the Terras from destroying the foundation of Detroit Deluxe.
When Kane steals a treasure trove of vintage cars from right under the Burners' noses, Julie must use her daughterly charm to distract Kane as her teammates attempt to get the cars back. But things don't go as planned when an unexpected visitor returns to settle a personal vendetta with the team.
After a Burner mission goes awry, Dutch is forced to hideout in Detroit Deluxe, where he has an unexpected reunion with his parents.
After Burner-logoed cars infiltrate Motorcity, the Burner's must prove their innocence in 24-hours or face the Duke of Detroit's wrath.
Texas unwillingly enters Mama's Boys Rodeo Roundup with his favorite bot, Roth, as his partner. But when Texas loses, he offers up Roth to settle his debt, forcing The Burners to figure out a way to rescue him.
After being captured by Kane's forces, Texas tries to convince Tooley that he is the real power behind The Burners.
Part 1 of 2. A mysterious prisoner breaks out of a detention center by using a powerful device that takes out all of Kane's bots. The Burners then make an unlikely alliance with the Duke of Detroit in hopes of finding the potential ally before Kane.
Part 2 of 2. A mysterious prisoner breaks out of a detention center by using a powerful device that takes out all of Kane's bots. The Burners then make an unlikely alliance with the Duke of Detroit in hopes of finding the potential ally before Kane.