After failing to foil the Heralds' evil plot, our heroes must fina a way to stop the Great Manticore. Returning to the damaged and changed Earthscar, they seek to prevent the creature from opening a gateway into the...
Entering the Final Dungeon, our heroes meet the Janitor of the crumbling temple, who snarkily guides them through, charging high prices for his dubious assistance. They face a powerful foe and prepare to stop the Heralds of the Manticore.
Entering the mystical magical Doorest of Fores, our heroes encounter a strange forest dwelling Halfling. Together they face the strange and hacky humor of the Forest Guardian, as well as his strange and hacky trials to earn a blessing.
With nowhere to go, our heroes are saved by an old friend of Boneweevil. The bizarre and awkward tooth beast whisks the gang into the Abyss for some high stakes bar trivia with a grim reaper.
After escaping form prison, our heroes fled to the desert. They meet with a strange and magical sandwich merchant harried by ghostly assailants, but all is not as it seems, and that many sandwiches turns out to be too good to be true.
After defeating the caretaker of the abyss, our heroes return to Earth, where much has changed. Finding some sand nomads and saving them from marauding beasts, the gang is treated to tea, and discover an evil presence has followed them back from the Demon Realm.
Fondue and friends partake in the Festival of Restoration, but are interrupted by a barbarian chased by an evil cult. After unleashing evil upon the world, Fondue takes up a quest to save the world from the Heralds of the Manticore.
After being captures by Vortheon on the high seas, our heroes are thrown into prison, where they meet an odd who hatches a plan to slip their bonds and escape from prison, to resume their quest.
Leaving the Stone Saw Mines, the gang enters Freshport, where they enlist the help of a dock-working bard to warn the city of the evils unleashed by the Heralds of the Manticore. They infiltrate a party to chat up a union boss.
After coming this whole way, the gang discovers the Heralds of the Manticore preparing a ritual to unleash the Great Manticore. Our heroes face off with the cult in a final assault in the hopes of preventing the summoning ritual.
Trapped in the Demon Realm after the death of Celty, a lake of mystery juice transmutes Fondue and friends into various beasts. In order to reverse their curse, the gang seeks the help of a powerful and strange swamp witch.
On a journey to warn the nearby town of the evil that threatens the world, our heroes take a shortcut through the Stone Saw Mines, where they encounter the damage and devastation wrought by the evils of the cult.
A lethal encounter sets our party back, but after being rejoined by a familiar face from their past, our heroes face Celty and take on the deadly enchantress in her flying fortress. Can the gang finally put a stop to Celty’s evil schemes, and what even were those evil schemes anyway?
After escaping Freshport, our heroes find them selves on a merchant ship. After chatting up the captain, they hitch a ride together, but are attacked by shark people, before being boarded by the vessel of a familiar foe.
On Boneweevil's suggestion the gang heads to Bonebreak Village, the last refuge of Hell's survivors. There, they discover their way home might just be a mysterious spirit locked away in one of the Demon Realm's many Nether-Jails.
Charles returns from the Demon Realm with an old flame of Beur’s. Our heroes assault Celty’s floating castle with the help of the dragon, but after getting split up, Boneweevil and Fondue are at each other’s throats, and their bickering threatens the future of their heroes’ journey.