The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
Anne befriends toad soldiers to gain respect in Wartwood.
A dangerous enemy finally locates Anne and the Plantars.
In this special extended episode, Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
Sprig wants Anne and Hop Pop to get along, so he tricks them into going on a stakeout.
To prepare for Anne’s quest, the Plantars visit the town archives and accidentally get trapped.
Sprig tries to get rid of a food truck that’s threatening the family business.
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family.
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
Anne fakes getting sick to get off work, but the rest of the family gets sick.
During Grubhog Day, Sprig has to decide whether to uphold his responsibilities or have fun at the carnival.
Anne plans to give Polly some long-overdue girl time, whether Polly wants it or not.
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
Sprig wants to spend time with Hop Pop on their family fishing trip, but Hop Pop’s friend Sylvia gets in the way.
Anne must learn the value of teamwork to win the town's annual Bugball game.