Sam and Max is about a dog and a rabbity thing. That's what you would think when you first see it. Then you would notice that the dog is six feet tall and dresses like a Canine Columbo. You would also take note that the rabbit is 3 feet tall and wears nothing but a manic grin. These bizarre creatures are Sam and Max, the Freelance Police. Getting their orders in the form of brief, cryptic phone calls from the Commissioner, a man who they have never met but is the duo's only contact with any real government agency, Sam and Max battle evil villains everywhere from the moon to the past to their back yard. They are assisted by The Geek, a teenage genius who lives in Sam and Max's Sub-Basement of Solitude. Throughout all of their battles and quests, Sam and Max's own style of humor, although zany and weird, allows them to make it in what they do.
Sam & Max tell the tale of Max's tail being reanimated.
Sam & Max try to set free a little bigfoot and return him to his own kind.
Sam and Max get a magical watch. When they use it, they get transported to different times.
Sam & Max are entrusted with the care of a micro chip that evil minions are trying to seize.
St. Valentine's Day has become a traditional day of celebration for Sam and Max as they rejoice in the fact that they have absolutely no romantic commitments, responsibilities, or inclinations!
Sam & Max take the role of freelance marriage counselors to the gods, but failure will result in the duo being turned into geriatrics.
Sam & Max travel 60 miles beneath the Earth's surface to investigate what is causing an increase in the temperature of Earth's core.
Sam & Max have trouble handling an alligator.
While visiting Sam's Granny on Christmas Eve, Sam and Max go on an impromptu visit to her former place of employment to bring the joy of the season to some of the shut-ins. Well, actually, the ""cage-ins"", as Granny turns out to be the retired warden for the Blood Island Correctional Institute, home for society's most hardened criminals.
Sam & Max help Gary with anger management.
Sam and Max are not happy when the Geek comes to dismantle the The MEGAMAX 3000, a giant Max-shaped robot seems to have outlived it's usefulness to the crime fighting duo. What can they do to save it from rusting in the street?
It's Career day at school and Sam and Max show up to join in the fun!
The Geek calls in Sam & Max to deal with a problem that the refrigerator repairmen cannot handle.
Sam & Max set out to investigate the en masse disappearances from Bo-hunk Lagoon.
Hero worship is taken to a dangerous height when ""Lorne"", Sam and Max's greatest fan, starts getting just a little too close for comfort. Lorne's overzealousness results in chaos for the duo's crime fighting efforts, and almost in their personal demise!
Sam and Max fiddle with an experimental television set in The Sub-Basement of Solitude, and disaster results. This TV only receives signals of long forgotten programs, including an old childrens show from the '50s hosted by a marionette named Dangly Deever.
A casual trip to the supermarket turns into a nightmare for Sam and Max when they learn that their most favoritest snack food ever, Glazed McGuffins, have been banned for sale by the government!
Uglions have landed at Grover's Mill. What could they want?
A distress call from the commissioner sends Sam and Max into a perilous rescue mission of a hijacked dirigible high above New York City. The question of course is are the passengers in more danger from the Crazed Madman at the helm of the zeppelin, or from their Freelance Rescuers From Down Under.
Nearly every villan from the series' short run collaborate to finally destory Sam & Max. Somehow their evil plot involves tying Sam & Max up in the cockpit of a jet, and numerous flashbacks to the TV series, comics, and some totally fake, eerily corny flashbacks that somebody made up.
The mayor of the Moon asks Sam & Max to investigate the disappearance of some of its local inhabitants.
A tribe believes Max to be their chosen one, and make him their king.
Sam and Max go on a top secret and dangerous mission to. . . . . . . . . . . . . find the commissioner's lost keys?
Two Tiny aliens bent on destroying Sam and Max show up at Sam and Max's door, and they just won't stop!
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