The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.
During a banquet hosted by the toads, Anne is reunited with a friend from home.
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
Anne brings the Plantars to the mall for a crash course in Earth survival.
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
The Plantars volunteer to take Domino to the vet.
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
Polly tries to bring Frobo back to life.
The Plantars make it to Wartwood, and realize they forgot something important.
Sprig is offered a spot at Newtopia University.
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.