Scooby-Doo, Where Are You!
#1 - The Haunted House Hang-Up 8.48
Season 2 - Episode 5
While driving to a concert, the gang gets lost. A strange man with a lantern tells them to avoid taking a right fork in the road. That would take them to a mansion that's rumored to be haunted by a headless man.
#2 - Which Witch Is Which? 8.37
Season 1 - Episode 13
The gang gets lost while driving to a concert. They ask a man to give them directions only to learn that he's a zombie. They also learn of a nearby witch who is responsible for the zombie's resurrection.
#3 - Scooby-Doo and a Mummy Too! 8.31
Season 1 - Episode 12
The gang, at the college museum, gets the lead on a dead Egyptian ruler named Inca. According to an ancient superstition, if he were ever removed from his crypt, he would turn the people who moved him to stone. Shaggy finds a rare coin that the Professor is trying to study. The trouble begins when Shaggy accidentally takes the coin and the mummy is loose looking for it.
#4 - Don't Fool With a Phantom 8.29
Season 2 - Episode 8
The gang is having fun at a TV station with their friend Johnny but then a wax creature shows up. Johnny tells them that years ago a wax maker named Grisby used to work for the station. He was fired and threatened to bring one of his wax creations to life to seek revenge on the people who fired him.
#5 - A Night Of Fright Is No Delight 8.25
Season 1 - Episode 16
Scooby-Doo inherits a mansion because he saved the Colonel from drowning years ago. He and some other heirs will each get a fortune but there's a warning that the house is haunted. The warning appears justified when someone (or something) comes to frighten the heirs away.
#6 - Jeepers It's The Creeper 8.21
Season 2 - Episode 3
While driving to the barnyard dance, the gang finds an injured bank guard. He gives them a blank paper and says something about a flame. The gang learns of a local bank robber called the Creeper. Things take a serious turn when the Creeper tries to steal the blank paper.
#7 - A Gaggle Of Galloping Ghosts 8.15
Season 1 - Episode 11
The gang, on their way to the Frankenstein castle, visits a gypsy who warns them not to go. They ignore her warning and go anyway. The trouble begins when Daphne is taken hostage and the gang finds themselves in the clutches of a trio of monsters.
#8 - A Tiki Scare Is No Fair 8.09
Season 2 - Episode 6
Scooby and Shaggy are having a fun time in Hawaii with their guide John Simms. Things take a serious turn when a voodoo witch doctor shows up and Simms mysteriously vanishes.
#9 - Go Away Ghost Ship 8.07
Season 1 - Episode 14
The gang learns that the ghost of long dead pirate has returned and is continuing on where he left off centuries ago.
#10 - Spooky Space Kook 8.04
Season 1 - Episode 15
The gang is low on gas so they go to a farmhouse. The farmer tells them he's been harassed by reporters ever since an alien showed up. It's not just any alien, but a ghostly alien.
#11 - Foul Play In Funland 7.97
Season 1 - Episode 8
The gang gets excited about the opening of an amusement park. But when they see the rides on before it opens, they start to get suspicious.
#12 - Mystery Mask Mix-Up 7.95
Season 2 - Episode 2
While in China, the gang pursues an ancient Chinese mask at an antique show. Soon strange things start happening. The gang is pursued by some horrible ghosts. They learn that the ghost of long dead emperor has returned to claim what is rightfully his. Things take a serious turn when Daphne is taken hostage.
#13 - That's Snow Ghost 7.94
Season 1 - Episode 17
The gang is vacationing in the Himalayas. They go to a winter lodge where the owner tells them about the ghost of a Yeti that is out to get revenge on the man that caused his death and will turn anyone into ghosts.
#14 - Who's Afraid Of The Big Bad Werewolf? 7.93
Season 2 - Episode 7
While camping out in the woods, the gang comes across a tombstone of a man that was a werewolf. Are they pursuing the ghost of a werewolf?
#15 - What The Hex Is Going On? 7.93
Season 1 - Episode 6
The gang sees a strange man go into a weird mansion. They learn that he is a friend of their Uncle Stewart. Stewart tells them that the ghost of the Kingston Mansion caused him to turn old. Strange things start happening when Sharron and Uncle Stewart vanish.
#16 - What a Night For a Knight 7.92
Season 1 - Episode 1
After coming back from the movies Scooby-Doo and Shaggy come across a pick up truck and a suit of armor in the driver's seat. According to an ancient superstition the armor comes to life during the night of a full moon.
#17 - Bedlam In The Big Top 7.89
Season 1 - Episode 10
The gang rescues two circus people who tell them that they have left a circus because it's bad luck. The ring master tells them of a mysterious person called 'The Ghost Clown' who is responsible for the many strange accidents and incidents.
#18 - The Backstage Rage 7.87
Season 1 - Episode 9
While coming home from pizza, Shaggy finds a violin case full of money. While calling the gang Scooby-Doo goes to help an injured poodle and the money is taken. The gang suspects that the money was fake.
#19 - Nowhere To Hyde 7.86
Season 2 - Episode 1
While driving back from the movies, the gang finds a strange man in the back of the Mystery Machine. They recognize it as the ghost of Mr. Hyde who is a jewel thief. They follow him to a house where they meet a descendent of Dr. Jekyll who claims to be the ghost of Hyde, but is he telling the truth?
#20 - Hassle In The Castle 7.82
Season 1 - Episode 3
The gang gets shipwrecked on an island that happens to be an old lair for a pirate. They find a map, but there is a warning telling them to leave the island. The warning appears justified when a ghost called 'The Phantom' is after them.
#21 - Scooby's Night With a Frozen Fright 7.80
Season 2 - Episode 4
While fishing, the gang encounters a frozen caveman. The gang takes it Ocean Land to keep it in the cooler but someone melts the ice and now the caveman is on the loose.
#22 - A Clue For Scooby-Doo 7.72
Season 1 - Episode 2
While Scooby-Doo is surfing, he encounters a creature in a diving suit. An old sea salt tells the gang that it's the ghost of Captain Cutler who is responsible for the disappearance of many ships.
#23 - Mine Your Own Business 7.66
Season 1 - Episode 4
Thanks to Shaggy's slightly flawed map reading skills, the gang finds themselves in an abandoned western town. The owner tells them that guests were scared off by a strange man who came to the town centuries ago and won't leave until he finds the last remains of his gold claim.
#24 - Decoy For a Dognapper 7.60
Season 1 - Episode 5
Scooby-Doo witnesses a dog kidnapping at the park. After hearing about it, the gang decides to use Scooby-Doo as bait to capture the kidnappers.
#25 - Never Ape An Ape Man 7.48
Season 1 - Episode 7
The gang gets volunteered as workers by Daphne's uncle, a director currently filming a movie about a fierce creature called the ape man. Rumor has it that the real ape man is alive. The gang soon learns that it's not just a rumor.